Phasmophobia currently has 24 core ghost types in the strongest current evidence set: Banshee, Demon, Deogen, Goryo, Hantu, Jinn, Mare, Moroi, Myling, Obake, Oni, Onryo, Phantom, Poltergeist, Raiju, Revenant, Shade, Spirit, Thaye, The Mimic, The Twins, Wraith, Yokai, and Yurei.
If you want to identify ghosts in Phasmophobia, you need to match 3 pieces of evidence + behavior patterns. That’s it. Everything else is noise.
This guide gives you:
All ghost types (updated list)
What makes each ghost unique
How to identify them faster than your teammates
New ghosts & behavior changes
Every ghost in Phasmophobia is defined by:
3 evidence types Hidden behavior traits Hunt patterns (speed, sanity, aggression) Evidence Types (Core System)
You’ll use tools like:
EMF Reader
Spirit Box
D.O.T.S Projector
Ghost Writing Book
Freezing Temps
Fingerprints
Ghost Orbs
The goal is simple:
Find 3 matching evidence → narrow to 1 ghost
But good players don’t rely on evidence alone — they use behavior shortcuts.
Below is the complete ghost roster grouped by playstyle logic.
Evidence: EMF Level 5, Spirit Box, Ghost Writing
Standout trait: Smudge sticks are a key counter people commonly associate with Spirit.
Weakness: Smudge sticks disable it longer
How to identify fast: If nothing special happens → likely Spirit. Spirit is a common fallback guess, so be careful not to choose it just because nothing flashy has happened.
Evidence: EMF Level 5, Spirit Box, D.O.T.S Projector
Standout trait: Salt is one of the best checks because Wraiths are strongly associated with avoiding it and not leaving normal footprints.
Weakness: Salt test
How to identify fast: Place salt → no footprints = Wraith. Salt only helps if you read it correctly. If you are testing Wraith, watch what happens after placement instead of just dropping salt and moving on.
Evidence: Spirit Box, Fingerprints, D.O.T.S Projector
Standout trait: No standout behavior is confirmed in the provided material.
Weakness: Disappears in photos
How to identify fast: Take photo → ghost vanishes = Phantom. If behavior is unclear, rely on its evidence trio instead of lore-style assumptions about being more malevolent.

Evidence: Spirit Box, Ghost Writing, Fingerprints
Standout trait: No standout behavior is confirmed in the provided material. Weakness: Almost powerless in empty rooms (needs objects to be dangerous)
How to identify fast: Big multi-object throw = Poltergeist. Don’t overcommit to Poltergeist without evidence. Busy rooms can make lots of ghosts look messy.
Evidence: EMF Level 5, Ghost Writing, Fingerprints
Standout trait: No standout behavior is confirmed in the provided material. Weakness: Produces more frequent paranormal sounds via the Parabolic Microphone How to identify fast: Very quiet footsteps during hunts, but strong parabolic activity. Lean on evidence collection here instead of trying to force a behavior read from one hunt.
Evidence: Ghost Writing, Ghost Orb, Freezing Temperatures
Standout trait: No standout behavior is confirmed in the provided material.
Weakness: Very slow when it doesn’t have line of sight
How to identify fast: Slow roaming, instant speed burst during chase.If you only have two evidence pieces, compare it carefully against Hantu and Mare paths before guessing.
Evidence: EMF Level 5, Freezing Temperatures, Fingerprints
Standout trait: With the breaker on, it can speed up during a hunt when it has line of sight and distance. Its power is much less threatening if the breaker is off.
Weakness: Cannot use its speed ability if the breaker is OFF
How to identify fast: Turn off the breaker → speed drops. Before calling a fast hunt a Jinn, check the breaker. If power is off, that speed clue loses value.
Evidence: EMF Level 5, Ghost Orb, D.O.T.S Projector
Standout trait: No standout behavior is confirmed in the provided material. Weakness: Returns to normal speed without electronics nearby
How to identify fast: Turn off devices → speed normalizes. In this version-consistent list, identify Raiju through evidence first.
Evidence: Freezing Temperatures, Ghost Orb, Fingerprints
Standout trait: Its hunt speed depends on temperature, and it becomes very fast in cold areas. It also cannot turn the breaker back on.
Weakness: Slower in warm areas (breaker ON weakens it)
How to identify fast: Turn on power → noticeably slower. Always judge a Hantu with breaker status in mind. Warm the building when possible before trusting hunt speed.
Evidence: Spirit Box, Freezing Temperatures, Fingerprints
Standout trait: It can show fake Ghost Orbs, even on 0 evidence, and it can copy other ghosts’ tendencies.
Weakness: Always produces fake Ghost Orbs as extra evidence.
How to identify fast: Extra evidence that shouldn’t be there = Mimic. Never count Ghost Orbs as one of The Mimic’s real three evidence pieces. If you see Orbs with this evidence path, test Mimic immediately.
Evidence: EMF Level 5, Ghost Orb, Fingerprints
Standout trait: No standout behavior is confirmed in the provided material. Weakness: Has a chance to leave abnormal fingerprints (e.g., 6 fingers)
How to identify fast: Unusual fingerprint shape = Obake. Because its evidence overlaps with several easy misreads, make sure Fingerprints are truly confirmed before narrowing hard.
Evidence: Spirit Box, Ghost Orb, D.O.T.S Projector
Standout trait: No standout behavior is confirmed in the provided material.
Weakness: Limited hearing range during hunts
How to identify fast: Only detects you when very close. Because its evidence can overlap with several common picks, keep camera coverage active while you work Spirit Box routes.
Evidence: EMF Level 5, D.O.T.S Projector, Fingerprints
Standout trait: It is known for sticking closely to its favorite room.
Weakness: Rarely changes its ghost room
How to identify fast: Stays in one room the entire game. If the ghost seems unusually anchored to one room, keep your evidence setup there instead of chasing every random interaction.
Evidence: Spirit Box, Ghost Orb, Freezing Temperatures
Standout trait: No standout behavior is confirmed in the provided material.
Weakness: Blowing out flames increases its chance to hunt
How to identify fast: Repeated candle blowouts → early hunt trigger. Because its evidence overlaps with Hantu and The Mimic, double-check Orbs and freezing before locking it in.
Evidence: Ghost Writing, Freezing Temperatures, Fingerprints
Standout trait: The Demon is dangerous because it can hunt at any sanity level. Weakness: Smudge sticks affect it longer
How to identify fast: Smudge → longer hunt delay. Treat unusually early aggression as a Demon warning sign and place crucifix coverage sooner than usual.
Evidence: EMF Level 5, Freezing Temperatures, D.O.T.S Projector
Standout trait: No standout behavior is confirmed in the provided material.
Weakness: Less likely to perform airball ghost events
How to identify fast: High activity, no airball events. Treat Oni as an evidence-led identification in this guide rather than a behavior-led one.
Evidence: EMF Level 5, Ghost Writing, Freezing Temperatures
Standout trait: It is commonly read as a shy ghost, but that can be confused with Goryo or just a quiet round.
Weakness: Almost no activity when players are nearby
How to identify fast: Presence of players = no activity. Don’t call Shade just because the ghost feels inactive. Quiet does not equal confirmed.
Evidence: Spirit Box, Ghost Orb, Ghost Writing
Standout trait: No strong behavior detail is confirmed in the provided material beyond its evidence set. Weakness: Lights ON reduce its activity and hunt chance
How to identify fast: Turn lights on → becomes less aggressive. Use Mare as a process-of-elimination ghost unless your current game version is separately confirmed for more specific behavior testing.
Evidence: Ghost Orb, Freezing Temperatures, D.O.T.S Projector
Standout trait: A smudge stick can buy a large safety window against it.
Weakness: Smudge sticks trap it in its room longer
How to identify fast: Use smudge → ghost becomes locked to its room temporarily. If you strongly suspect Yurei, save a smudge for control rather than burning it too early during routine setup.
Evidence: Spirit Box, Ghost Writing, D.O.T.S Projector
Standout trait: It becomes extremely fast when far from a player during a hunt. Weakness: Moves extremely slowly when close to the player
How to identify fast: Very fast at distance, extremely slow up close. A Deogen is scary in open space but manageable once you identify it—keep line of sight broken and avoid panicking into long sprints away from it.
Evidence: Spirit Box, Ghost Writing, Freezing Temperatures
Standout trait: It gets faster as average sanity drops and can become one of the fastest ghosts.
Weakness: Smudge sticks blind it longer during hunts
How to identify fast: Smudge effect lasts longer than usual. If hunts feel noticeably worse as team sanity falls, stop treating that as random variance and move Moroi up your shortlist.
Evidence: Ghost Orb, Ghost Writing, D.O.T.S Projector
Standout trait: No standout behavior is confirmed in the provided material.
Weakness: Gets slower and less aggressive as the match goes on
How to identify fast: Very active early, noticeably weaker later. Use evidence and elimination first here rather than relying on memory of older behavior guides.
Evidence: EMF Level 5, Spirit Box, Freezing Temperatures
Standout trait: No standout behavior is confirmed in the provided material. Weakness: One twin is slower than standard ghost speed
How to identify fast: Unpredictable interactions + occasional slower hunts. If interactions seem split across nearby areas, keep it in mind—but do not use that alone as proof.
Evidence: D.O.T.S Projector, Ghost Orb, Fingerprints
Standout trait: In multiplayer, it can fixate on a single target and ignore others during a hunt. It can only roam to that target if the target is on the same floor.
Weakness: Only reacts to its target during hunts (ignores others unless forced)
How to identify fast: If one player keeps drawing pressure while others seem oddly safe, test that pattern instead of clumping together.
If you only memorize a few, make it these:
Demon: early hunts can kill runs fast.
The Mimic: fake orbs cause constant misidentifications.
Deogen: hunt behavior changes how you survive instantly.
Jinn: breaker status completely changes how its speed clue reads.
Hantu: temperature and breaker management matter more than people think.
Wraith: salt is useful, but only if you interpret it correctly.
Banshee: target-based behavior can explain weird multiplayer hunts.
Moroi: low sanity can make it feel much worse than expected.
This is the classic mistake. The Mimic shows fake Ghost Orbs, but its real evidence is Spirit Box, Freezing Temperatures, and Fingerprints.
Fast does not automatically mean one ghost. Jinn, Hantu, Moroi, and Deogen all need context.
Breaker status matters a lot for Jinn and Hantu. If you ignore the power state, your hunt read can be wrong.
Salt is only useful if you actually observe the result. Don’t assume the test worked just because salt was placed.
A low-activity round can look like Shade or Goryo without actually being either. Stay evidence-led.
It’s usually not your skill — it’s connection instability messing with:
Evidence timing
Ghost interactions
Hunt behavior sync
Quick fix:
To enhance your gameplay experience, start with a free trial download of LagoFast.
LagoFast is designed to help you tackle connection instability, which can often lead to misidentifications in Phasmophobia. By optimizing your network, you can ensure that your evidence timing remains accurate and reliable.

Once you have LagoFast installed, simply search for Phasmophobia within the app. This will allow you to find the best server routes tailored for your location, helping to minimize lag and improve your overall gameplay experience.

After selecting a stable route, launch Phasmophobia through LagoFast. With a more stable connection, you should notice a significant reduction in delayed evidence triggers and desynced ghost movements, allowing for a smoother and more accurate ghost-hunting experience.

Helps reduce:
Delayed evidence triggers
Desynced ghost movement
Random interaction lag
Phasmophobia’s core list here is 24 ghosts, and the best way to identify them is still evidence first, behavior second. Learn the dangerous exceptions—especially Demon, The Mimic, Deogen, Jinn, Hantu, Wraith, Banshee, and Moroi—and your investigations get much more consistent.

Play harder, faster. LagoFast game booster eliminates stutter and lags on PC, mobile, or Mac—win every match!
Quickly Reduce Game Lag and Ping!
Boost FPS for Smoother Gameplay!