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All Types of Ghosts in Phasmophobia (Full Guide + How to Identify Them Fast)

Last Update: 04/27/2026
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Phasmophobia currently has 24 core ghost types in the strongest current evidence set: Banshee, Demon, Deogen, Goryo, Hantu, Jinn, Mare, Moroi, Myling, Obake, Oni, Onryo, Phantom, Poltergeist, Raiju, Revenant, Shade, Spirit, Thaye, The Mimic, The Twins, Wraith, Yokai, and Yurei.

If you want to identify ghosts in Phasmophobia, you need to match 3 pieces of evidence + behavior patterns. That’s it. Everything else is noise.

This guide gives you:

  • All ghost types (updated list)

  • What makes each ghost unique

  • How to identify them faster than your teammates

  • New ghosts & behavior changes

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How Ghost Identification Actually Works

Every ghost in Phasmophobia is defined by:

3 evidence types Hidden behavior traits Hunt patterns (speed, sanity, aggression) Evidence Types (Core System)

You’ll use tools like:

  • EMF Reader

  • Spirit Box

  • D.O.T.S Projector

  • Ghost Writing Book

  • Freezing Temps

  • Fingerprints

  • Ghost Orbs

The goal is simple:

Find 3 matching evidence → narrow to 1 ghost

But good players don’t rely on evidence alone — they use behavior shortcuts.

All Ghost Types in Phasmophobia (Updated List)

Below is the complete ghost roster grouped by playstyle logic.

Standard / Balanced Ghosts

Spirit

Evidence: EMF Level 5, Spirit Box, Ghost Writing
Standout trait: Smudge sticks are a key counter people commonly associate with Spirit.
Weakness: Smudge sticks disable it longer

How to identify fast: If nothing special happens → likely Spirit. Spirit is a common fallback guess, so be careful not to choose it just because nothing flashy has happened.

Wraith

Evidence: EMF Level 5, Spirit Box, D.O.T.S Projector
Standout trait: Salt is one of the best checks because Wraiths are strongly associated with avoiding it and not leaving normal footprints.
Weakness: Salt test

How to identify fast: Place salt → no footprints = Wraith. Salt only helps if you read it correctly. If you are testing Wraith, watch what happens after placement instead of just dropping salt and moving on.

Phantom

Evidence: Spirit Box, Fingerprints, D.O.T.S Projector
Standout trait: No standout behavior is confirmed in the provided material.
Weakness: Disappears in photos

How to identify fast: Take photo → ghost vanishes = Phantom. If behavior is unclear, rely on its evidence trio instead of lore-style assumptions about being more malevolent.

Poltergeist

Evidence: Spirit Box, Ghost Writing, Fingerprints
Standout trait: No standout behavior is confirmed in the provided material. Weakness: Almost powerless in empty rooms (needs objects to be dangerous)

How to identify fast: Big multi-object throw = Poltergeist. Don’t overcommit to Poltergeist without evidence. Busy rooms can make lots of ghosts look messy.

Myling

Evidence: EMF Level 5, Ghost Writing, Fingerprints
Standout trait: No standout behavior is confirmed in the provided material. Weakness: Produces more frequent paranormal sounds via the Parabolic Microphone How to identify fast: Very quiet footsteps during hunts, but strong parabolic activity. Lean on evidence collection here instead of trying to force a behavior read from one hunt.

Speed / Hunt-Based Ghosts

Revenant

Evidence: Ghost Writing, Ghost Orb, Freezing Temperatures
Standout trait: No standout behavior is confirmed in the provided material.
Weakness: Very slow when it doesn’t have line of sight

How to identify fast: Slow roaming, instant speed burst during chase.If you only have two evidence pieces, compare it carefully against Hantu and Mare paths before guessing.

Jinn

Evidence: EMF Level 5, Freezing Temperatures, Fingerprints
Standout trait: With the breaker on, it can speed up during a hunt when it has line of sight and distance. Its power is much less threatening if the breaker is off.

Weakness: Cannot use its speed ability if the breaker is OFF

How to identify fast: Turn off the breaker → speed drops. Before calling a fast hunt a Jinn, check the breaker. If power is off, that speed clue loses value.

Raiju

Evidence: EMF Level 5, Ghost Orb, D.O.T.S Projector
Standout trait: No standout behavior is confirmed in the provided material. Weakness: Returns to normal speed without electronics nearby

How to identify fast: Turn off devices → speed normalizes. In this version-consistent list, identify Raiju through evidence first.

Hantu

Evidence: Freezing Temperatures, Ghost Orb, Fingerprints
Standout trait: Its hunt speed depends on temperature, and it becomes very fast in cold areas. It also cannot turn the breaker back on.
Weakness: Slower in warm areas (breaker ON weakens it)

How to identify fast: Turn on power → noticeably slower. Always judge a Hantu with breaker status in mind. Warm the building when possible before trusting hunt speed.

Trick / Mind-Game Ghosts

The Mimic

Evidence: Spirit Box, Freezing Temperatures, Fingerprints
Standout trait: It can show fake Ghost Orbs, even on 0 evidence, and it can copy other ghosts’ tendencies.

Weakness: Always produces fake Ghost Orbs as extra evidence.

How to identify fast: Extra evidence that shouldn’t be there = Mimic. Never count Ghost Orbs as one of The Mimic’s real three evidence pieces. If you see Orbs with this evidence path, test Mimic immediately.

Obake

Evidence: EMF Level 5, Ghost Orb, Fingerprints
Standout trait: No standout behavior is confirmed in the provided material. Weakness: Has a chance to leave abnormal fingerprints (e.g., 6 fingers)

How to identify fast: Unusual fingerprint shape = Obake. Because its evidence overlaps with several easy misreads, make sure Fingerprints are truly confirmed before narrowing hard.

Yokai

Evidence: Spirit Box, Ghost Orb, D.O.T.S Projector
Standout trait: No standout behavior is confirmed in the provided material.
Weakness: Limited hearing range during hunts

How to identify fast: Only detects you when very close. Because its evidence can overlap with several common picks, keep camera coverage active while you work Spirit Box routes.

Goryo

Evidence: EMF Level 5, D.O.T.S Projector, Fingerprints
Standout trait: It is known for sticking closely to its favorite room.

Weakness: Rarely changes its ghost room

How to identify fast: Stays in one room the entire game. If the ghost seems unusually anchored to one room, keep your evidence setup there instead of chasing every random interaction.

Onryo

Evidence: Spirit Box, Ghost Orb, Freezing Temperatures
Standout trait: No standout behavior is confirmed in the provided material.

Weakness: Blowing out flames increases its chance to hunt

How to identify fast: Repeated candle blowouts → early hunt trigger. Because its evidence overlaps with Hantu and The Mimic, double-check Orbs and freezing before locking it in.

Aggressive / High-Risk Ghosts

Demon

Evidence: Ghost Writing, Freezing Temperatures, Fingerprints
Standout trait: The Demon is dangerous because it can hunt at any sanity level. Weakness: Smudge sticks affect it longer

How to identify fast: Smudge → longer hunt delay. Treat unusually early aggression as a Demon warning sign and place crucifix coverage sooner than usual.

Oni

Evidence: EMF Level 5, Freezing Temperatures, D.O.T.S Projector
Standout trait: No standout behavior is confirmed in the provided material.

Weakness: Less likely to perform airball ghost events

How to identify fast: High activity, no airball events. Treat Oni as an evidence-led identification in this guide rather than a behavior-led one.

Shade

Evidence: EMF Level 5, Ghost Writing, Freezing Temperatures
Standout trait: It is commonly read as a shy ghost, but that can be confused with Goryo or just a quiet round.

Weakness: Almost no activity when players are nearby

How to identify fast: Presence of players = no activity. Don’t call Shade just because the ghost feels inactive. Quiet does not equal confirmed.

Mare

Evidence: Spirit Box, Ghost Orb, Ghost Writing
Standout trait: No strong behavior detail is confirmed in the provided material beyond its evidence set. Weakness: Lights ON reduce its activity and hunt chance

How to identify fast: Turn lights on → becomes less aggressive. Use Mare as a process-of-elimination ghost unless your current game version is separately confirmed for more specific behavior testing.

Yurei

Evidence: Ghost Orb, Freezing Temperatures, D.O.T.S Projector
Standout trait: A smudge stick can buy a large safety window against it.

Weakness: Smudge sticks trap it in its room longer

How to identify fast: Use smudge → ghost becomes locked to its room temporarily. If you strongly suspect Yurei, save a smudge for control rather than burning it too early during routine setup.

Newer / Advanced Ghosts (2026 Updates)

Deogen

Evidence: Spirit Box, Ghost Writing, D.O.T.S Projector
Standout trait: It becomes extremely fast when far from a player during a hunt. Weakness: Moves extremely slowly when close to the player

How to identify fast: Very fast at distance, extremely slow up close. A Deogen is scary in open space but manageable once you identify it—keep line of sight broken and avoid panicking into long sprints away from it.

Moroi

Evidence: Spirit Box, Ghost Writing, Freezing Temperatures
Standout trait: It gets faster as average sanity drops and can become one of the fastest ghosts.
Weakness: Smudge sticks blind it longer during hunts

How to identify fast: Smudge effect lasts longer than usual. If hunts feel noticeably worse as team sanity falls, stop treating that as random variance and move Moroi up your shortlist.

Thaye

Evidence: Ghost Orb, Ghost Writing, D.O.T.S Projector
Standout trait: No standout behavior is confirmed in the provided material.
Weakness: Gets slower and less aggressive as the match goes on

How to identify fast: Very active early, noticeably weaker later. Use evidence and elimination first here rather than relying on memory of older behavior guides.

The Twins

Evidence: EMF Level 5, Spirit Box, Freezing Temperatures
Standout trait: No standout behavior is confirmed in the provided material. Weakness: One twin is slower than standard ghost speed

How to identify fast: Unpredictable interactions + occasional slower hunts. If interactions seem split across nearby areas, keep it in mind—but do not use that alone as proof.

Banshee

Evidence: D.O.T.S Projector, Ghost Orb, Fingerprints
Standout trait: In multiplayer, it can fixate on a single target and ignore others during a hunt. It can only roam to that target if the target is on the same floor.
Weakness: Only reacts to its target during hunts (ignores others unless forced)

How to identify fast: If one player keeps drawing pressure while others seem oddly safe, test that pattern instead of clumping together.

Most important ghosts to learn first

If you only memorize a few, make it these:

  • Demon: early hunts can kill runs fast.

  • The Mimic: fake orbs cause constant misidentifications.

  • Deogen: hunt behavior changes how you survive instantly.

  • Jinn: breaker status completely changes how its speed clue reads.

  • Hantu: temperature and breaker management matter more than people think.

  • Wraith: salt is useful, but only if you interpret it correctly.

  • Banshee: target-based behavior can explain weird multiplayer hunts.

  • Moroi: low sanity can make it feel much worse than expected.

Common identification mistakes

Counting Mimic orbs as real evidence

This is the classic mistake. The Mimic shows fake Ghost Orbs, but its real evidence is Spirit Box, Freezing Temperatures, and Fingerprints.

Overtrusting one hunt speed clue

Fast does not automatically mean one ghost. Jinn, Hantu, Moroi, and Deogen all need context.

Forgetting breaker impact

Breaker status matters a lot for Jinn and Hantu. If you ignore the power state, your hunt read can be wrong.

Misreading salt against Wraith

Salt is only useful if you actually observe the result. Don’t assume the test worked just because salt was placed.

Confusing quiet ghosts

A low-activity round can look like Shade or Goryo without actually being either. Stay evidence-led.

If You Keep Getting Wrong Ghosts

It’s usually not your skill — it’s connection instability messing with:

  • Evidence timing

  • Ghost interactions

  • Hunt behavior sync

Quick fix:

To enhance your gameplay experience, start with a free trial download of LagoFast.

Free Trial

LagoFast is designed to help you tackle connection instability, which can often lead to misidentifications in Phasmophobia. By optimizing your network, you can ensure that your evidence timing remains accurate and reliable.

Phasmophobia

Once you have LagoFast installed, simply search for Phasmophobia within the app. This will allow you to find the best server routes tailored for your location, helping to minimize lag and improve your overall gameplay experience.

Phasmophobia

After selecting a stable route, launch Phasmophobia through LagoFast. With a more stable connection, you should notice a significant reduction in delayed evidence triggers and desynced ghost movements, allowing for a smoother and more accurate ghost-hunting experience.

Phasmophobia

Helps reduce:

  • Delayed evidence triggers

  • Desynced ghost movement

  • Random interaction lag

Wrap-up

Phasmophobia’s core list here is 24 ghosts, and the best way to identify them is still evidence first, behavior second. Learn the dangerous exceptions—especially Demon, The Mimic, Deogen, Jinn, Hantu, Wraith, Banshee, and Moroi—and your investigations get much more consistent.

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