Automatically crafts ingredients for a blueprint and takes materials from the neighboring storage.
Works with fabricators (modification, upgrades, scanner room), vehicle constructor and building tool.
In mod settings there are several modes.
- Inside - Takes ingredients from the neighboring storages only inside the base or inside the Cyclops.
- InRange - Works at a distance of 100 meters from the base or Cyclops.
- AutoCraft - Allows you to automatically make the missing ingredients. But materials and energy are also required for this.
This options are available in the loaded game.
Small locker can be disabled for EasyCraft. Add the * symbol at the end of the field labels.
For Below ZeroRequirements- Game Update 82304
Installation BepInEx1. Install
BepInEx2. Extract the archive to folder \Subnautica\BepInEx\plugins\. Should be \Steam\steamapps\common\Subnautica\BepInEx\plugins\EasyCraft\
Installation QMod (legacy)1. Install
QModManager2. Extract the archive v1.0.18 to folder \Subnautica\QMods\. Should be \Steam\steamapps\common\Subnautica\QMods\EasyCraft\
CompatibilityIncompatible with MoreIngots.
Experimental branch is not supported.
BugThe mod cannot use energy from all sources at the same time. Therefore, sometimes there will be warning "Not Enough Power!" if there is not enough energy in a priority source.
ModdingTo disable the autocraft option for recipes, create easycraft.json file contains {"disableAutoCraftRecipes": ["Battery"]} in your mod's folder.
VideoTutorial made by Cougarific.