Autor:m8r98a4f2Last updated:05/10/2024 01:33:211.9M2.4MB
[Old Inventory]
; StarUI Inventory configuration file
; -----------------------------------
;
; Allows you to customize many aspects of the StarUI Inventory mod.
;
; Tips:
; * You can edit this file while the game is running. Just close an re-open the inventory to load the new settings!
; * You can copy this file to "StarUI Inventory.ini" to store your own settings which won't be overwritten by updates!
; If you like it clean: Both files will be read, so you only need to put changed settings in your "StarUI Inventory.ini".
; Note: Make sure your new INI include the sections [StarUI Inventory] and [CategoryColumns] when you like to change settings in these.
;
; Auto-adjust values when game setting "Large Font Mode" is activated
; Please note, that the StarUI Inventory shows much more information than the vanilla inventory, so there may be simply not enough place to show everything.
BautoAdjustTolar
; Player inventory: Switch the category name and equipped item name
bPlayerInventoryCatListSwitchCatNameAndItem
; Show a category sidebar on the left in Inventory
bLeftCategorySidebar
; Show a subcategory sidebar for more filtering
bLeftSubCategorySidebar
; Collapse space for subcategory sidebar when no subcategories available (will move the main items list a bit)
bLeftSubCategorySidebarCollapse = 1
; Font Size for main text in category entries (Default: 20)
iCategoryListFontSize
; Font size for subtitle in category entries
iCategoryListSubtitleFontSize = 20
; Font Size for count/mass in category entries (Default: 18)
iCategoryListCountMassFontSize = 18
; Font Size for count/mass in category entries (Default: 9)
iCategoryListCountMassLabelFontSize = 9
; Height of a category entry. Should be min. 40
iCatListEntryHeight = 55
; Max characters per line for category text
iCategoryListMaxChars = 40
; Show tag icon for item (in items list) - previously bShowItemCategoryIcon
bShowItemTagIcon
; Use colored item icons
bItemTagColorized
; Show your favorite assignment number in the items heart icon
bShowHeartFavorite = 1
; Font size (Default: 20)
iItemListFontSize = 20
; Height of an item entry (Min 26)
iItemListEntryHeight = 30
; Width of the main name column
iItemListMainColWidth = 417
; Width of the extra columns
iItemListExtraColWidth = 75
; Extra padding on left and right in the cells
iItemListColPadding = 8
; Make the item list opaque, so it's easier to read with item model in background. Value in percent.
iItemListOpaqueBackground = 66
; Scaling (size) for other parts of the inventory interface (in percent)
iItemCardScale = 100
iButtonBarScale
iMassPanelScale = 100
; Font
; Available fonts:
; 0 Default ("NB Architekt")
; 1 NB Architekt Light
; 2 NB Architect
; 3 NB Grotesk R Semibold
; 4 NB Grotesk R Bold
; 5 Arial (Contains only ASCII characters for EN)
; 6 Consolas (Contains only ASCII characters for EN)
iUseFont = 0
; Quality Of Life!
; Show category mass
bShowCatMass
; Show stolen and contraband indicators in mass panel - shows you if that inventory contains stolen or contraband items
bMassPanelShowStolen = 0
bMassPanelShowContraband
; Enable mass transfer from and to container
bEnableMassTransfer
; Don't transfer favorites or equipped!
bMassTransferNoFavorites
bMassTransferNoEquipped = 1
; Ignore certain items for mass transfer to other inventories (as FormID). Multiple entries separated by comma (Default: Ignore Digipack, Cutter and a mission item which can be sold but shouldn't)
; This list doesn't applies when you mass-transferring into your inventory (So you can still loot everything)
sMassTransferIgnoreFormIDs = 0000000A, 00016758, 000ECCED
; Tip: Beside this INI file there is a file StarUI Inventory - FormIDs.txt containing collected FormIDs to ignore certain groups of items.
; Stop mass selling when vendor is out of credits
bMassTransferOnlySellForCredits
; Enlarge the scrollbar, so you can actually grap it with the mouse!
Benlargescrollable
; How much should a wheel step scroll?
iListMouseWheelScrollAmount = 3
; Should the <TAB> key in inventory view go back to the game (instead of it's normal behavior to go to the wheel menu)
bTabToGame = 1
; Should the <TAB> key in container view go back to te game (like when viewing your ship's cargo)
bTabToGameContainer = 1
; Should the <TAB> close the inventory when in the item list
bTabInItemListToGame
; Instant open/close animation
bInstantOpenCloseAnimation
; Show FormID of item in ItemCard (Inventory only)
bItemCardShowFormId = 0
; Performance: Delays inventory update requests to cummulate multiple requests by the game engine into a single one. Value in milliseconds. Increase for bigger inventories. Default:10
iInventoryUpdateDelay = 10
; = = = = = =
; Colors
; = = = = = =
; The colors are specified as "red, green, blue(, alpha)" where alpha is optional.
; RGB values are from 0 to 255. Alpha is from 0 to 100 (percent).
; Default inventory color (washed out color, if you want to use standard rarity colors: 164, 190, 222)
sInventoryDefaultColor
; Overall color by inventory type
sInventoryPlayerColor = 122, 192, 244
sInventoryContainerColor = 192, 192, 122
sInventoryContainerStealColor = 196, 96, 96
sInventoryShipColor = 128, 192, 192
sInventoryCompanionColor = 164, 128, 196
sInventoryBuyColor = 128, 196, 128
sInventorySellColor = 196, 196, 128
sInventoryShipSellColor = 196, 164, 164
; Color elements individually (will override default and per-type color)
sCategoryListColor =
sSubcategoryListColor =
sItemListColor =
sMassPanelColor =
sMassPanelEncumberedColor = 196, 64, 64
sButtonHintsColor =
; Item card coloring (Keep in mind: the item cards has own colors, which will look different when using a new overall item card color)
sItemCardColor =
; Rarity colors (Defaults: rare =115,204,223 epic =154,123,255 legendary =238,193,98)
sRarityColorRare = 80, 136, 244
sRarityColorEpic =
sRarityColorLegendary =
[CategoryColumns]
; Show QTY above item counts as column title
bShowCountTitle
; Show toggle button to enable/disable additional columns
bShowColumnsToggleButton = 1
; Default setting (when enabled)
bShowColumnsToggleButtonDefault
; Show a button to add temporary columns in the game (lasts until inventory is closed)
bShowColumnsAddTemporaryButton = 1
; Defines which column sort should be active by default. Leave empty for vanilla sorting. Default: TAG (Sorts by special column item tag, then name)
; When bAllowSecondarySortKey is enabled, you can specify a secondary key, e.g.: RARITY, VPM
sDefaultSort = TAG
; Should the secondary sort key are customizable. Either by specified in this INI or the previously clicked column.
; If disabled the secondary sort key is the name.
bAllowSecondarySortKey = 0
; Configure your own table!
; Available columns:
; (Experimental) AID_HP - Shows hp effects of aid items (currently only working in EN and DE)
; AMMO - Show used ammo type
; AMMO_ROUNDS - Show available rounds for ammo type
; QTY - Shows a separate column for QTY. Will remove the default QTY in the name cell.
; CONTRABAND - Shows if the item is contraband
; DR - Damage resistance
; DMG - Weapon damage
; DPS - Weapon damage per second (Burst DPS, so without reload-time)
; EQUIPPED - Shows if the item is equipped
; FAV - Shows your favorite assignment number
; MASS - Weight
; MASS_STACK - Weight per stack
; RARITY - Shows the rarity of the item (rare, epic, legendary for weapon/apparel and common, uncommon, rare,... for other items)
; (Experimental) TARGET_INV_COUNT - Shows the amount of that item in the transfer target inventory (So when buying how many you already have)
; PLAYER_INV_COUNT - Shows your inventory count of an item (Only visible when useful and the inventory data is available)
; SHIP_INV_COUNT - Shows your ships cargo count of an item (Only visible when useful and the inventory data is available)
; CONTAINER_INV_COUNT - Shows the item count in the container when you are transferring into a container.
; STOLEN - Shows if the item is stolen
; TREATMENT - Shows the treatment for an aid item
; TOTAL_INV_COUNT - Add a column OWNED/SHIP/PLAYER (which depends on situation) - Summarizes the columns PLAYER_INV_COUNT and SHIP_INV_COUNT. Will be automatically converted to player or ship column in their inventory
; VALUE - VALUE
; VALUE_STACK - Value per stack
; VPM - Value / Mass
; Detail columns for weapon
; WMANUFACTURER - Shows the manufacturer of the weapon
; WACC - Weapon accuracy
; WBASENAME - Shows the base name of the weapon (e.g. Eon, Grendel, Maelstrom,...)
; WMAG - Weapon ammo capacity
; WMODS - Weapon mod slots ( used / max )
; WRANGE - Weapon range
; WROF - Weapon rate of fire (gund) / Attack speed (melee)
; WTYPE - Weapon Type
; Detail columns for armor
; ATHERMAL - Armor thermal
; ACORROSIVE - Armor corrosive
; AAIRBORNE - Armor airborne
; ARADIATION - Armor radiation
; Detail columsn for Damage
; PHYS - Weapon physical damage / Armor physical resistance
; ENGY - Weapon energy damage / Armor energy resistance
; EM - Weapon EM damage / Armor EM resistance
; ELEC - Weapon electrical damage / Armor electrical resistance [Currently unused in the game]
sWeapons = DMG, DPS, MASS, VALUE, VPM, AMMO
; Apparel will be used as fallback for Spacesuits, Packs and Helmets
Saparel = DR, MASS, VALUE, VPM
; All will be used as fallback for any not specified
sAid = MASS, VALUE, VPM, TREATMENT, TOTAL_INV_COUNT, CONTAINER_INV_COUNT
sAmmo = VALUE, TOTAL_INV_COUNT, CONTAINER_INV_COUNT
sThrowables = DMG, MASS, VALUE, VPM, TOTAL_INV_COUNT, CONTAINER_INV_COUNT
Hall = MASS, VALUE, VPM, TOTAL_INV_COUNT, CONTAINER_INV_COUNT
; If you like to specify the columns for more categories, just remove the ";" in the following lines:
;sNewItems = MASS, VALUE, VPM, TOTAL_INV_COUNT
;sSpacesuits
;sPacks
;sHelmets = DR, MASS, VALUE, VPM, TOTAL_INV_COUNT
; sNotes
;sResources
;sSpells
;sMisc = MASS, VALUE, VPM, TOTAL_INV_COUNT
; Define separate default sortings per category (Remove the ";" before the category line to specify it)
; To sort by the special QTY column (inside the name cell) you can use COUNT
; When bAllowSecondarySortKey is enabled you can specify a secondary sort key by adding another COLUMN after the first (separated by comma)
;sDefaultSortWeapons = DPS, day
;sDefaultSortSpacesuits = TAG
;sDefaultSortPacks
;sDefaultSortHelmets
; SDefaultSortDrop = DR
;sDefaultSortThrowables
;sDefaultSortAmmo = COUNT
;sDefaultSortAid
;sDefaultSortNotes
;sDefaultSortResources = TAG
; sDefaultSortMisc
;sDefaultSortNewItems
;sDefaultSortAll = TAG
; Define individual column widths for any column you like!
; Define more in the schema iColWidth... (e.g. for DMG iColWidthDMG)
iColWidthAMMO = 135
iColWidthRARITY = 110
iColWidthWMANUFACTURER = 200
iColWidthSTOLEN = 50
iColWidthCONTRABAND = 50
iColWidthPHYS
iColWidthENGY
iColWidthEM
iColWidthELEC = 60
iColWidthFAV = 50
Undelayed Menus - Fully compatible. Install StarUI Inventory after it. Enable "bInstantOpenCloseAnimation" in StarUI Inventory.ini to to make the inventory undelayed.
60 FPS - Smooth UI - Fully compatible. Install StarUI Inventory after it. The recommended standard install of StarUI Inventory is already 60fps, so it's the same.
120 FPS - Smooth UI - Fully compatible. Install StarUI Inventory after it. Select 120fps in the FOMOD installer (or copy the 120fps files from the Optional folder).
Icon Sorting Tags - Fully compatible. Disable "bShowItemTagIcon" in the StarUI Inventory.ini to prevent double tags. Also only use the default font.

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