This mod allows you to reroll the legendary traits on existing legendary weapons and armor. It does not allow you to turn ordinary weapons and armor into legendaries, but you can customize your favorite legendary gear with the traits you want.
Installation Instructions:Unzip the archive and drop "legendaries.esm" into X:/Starfield/Data
Add the line "sTestFile1=legendaries.esm" to your StarfieldCustom.ini under [General].
The StarfieldCustom.ini goes to:
C:\Users\<youruser>\Documents\My Games\Starfield
If you do not have a StarfieldCustom.ini in this folder, you will need to create one yourself.
1. Create a textile and name it StarfieldCustom.ini (
Make sure it's *.ini, not *.txt!)
2. Using a text editor (e.g., Notepad), add the following to that file:
[General]
sTestFile1=legendaries.esm
[Archive]
bInvalidateOlderFiles=1
请提供需要翻译的文本内容。
If you put the StarfieldCustom.ini into the Root or Data Folder of your Starfield installation, the mod will not load.
If you do not use an achievement enabler (e.g., you can tell the mod is working when the game notifies you that mods are enabled and achievements are disabled upon loading a save).
Baka's Achievement Enabler)
Note: If you have multiple .esm mods, you can change the number after
Set sTestFile to values 1-10 (e.g., sTestFile3=crafting.esm).
Please note that using mods will disable achievements.
**Mod Description:**IMPORTANT: This mod does not allow crafting legendary weapons or armor from ordinary equipment, but it does let you modify existing traits.
In Starfield, items come in three quality tiers.
- Rare (Blue)
- Epic (Purple)
- Legendary (Yellow)
A rare item can have one Tier 1 legendary trait, an epic item can have one Tier 1 and one Tier 2 legendary trait, and a legendary item can have one Tier 1, one Tier 2, and one Tier 3 legendary trait.
Example: A legendary rifle (see screenshot) can have the Extended Magazine Trait (T1), the Hitman Trait (T2), and the Titanium Build Trait (T3), whereas a rare rifle can only have the Extended Magazine Trait (T1) or any other tier 1 trait.
Resource Cost:
I don’t want my mods to feel like a cheat, but as an addition to the game, it also shouldn't be overly complicated. That's why I looked at existing modifications, and so the resource costs are set like this for changing a...
T1 Trait:
- 1x Sealant
- 1x Adhesive
- 1x Titanium
**T2 Trait:**
- 1x Sealant
- 1x Adhesive
- 1x Titanium
- 1x Zero Wire
T3 Trait:
- 1x Sealant
- 1x Adhesive
- 1x Titanium
- 1x Zero Wire
- 1x Palladium