
Autor:nickklmaoLast updated:26/06/2025 13:22:565.9M85KB
Edit mod configs in-game!
Ensure you have BepInEx installed
Download RepoConfig
RepoConfig.dll inside BepInEx/plugins/The currently supported ConfigEntry types are bool, int, float, and
string types currently require AcceptableValueList<string>. (See "Setting Up Options" below)Setting Up Ranges:
ConfigEntry<float> ConfigEntry<int>AcceptableValueRange<float> or AcceptableValueRange<int>:floatEntry = Config.Bind("General", "Float Entry", 2f, new ConfigDescription("", new AcceptableValueRange<float>(2.5f, 10.5f))); intEntry = Config.Bind("General", "Int Entry", 2, new ConfigDescription("", new AcceptableValueRange<int>(0, 100)));
Setting Up Options:
ConfigEntry<string>AcceptableValueList<string>:gamemodeEntry = Config.Bind("General", "Gamemode", "Survival", new ConfigDescription("", new AcceptableValueList<string>("Creative", "Survival", "Adventure Mode")));
Hiding A Setting (Case-Sensitive)
ConfigEntryHideFromREPOConfig:floatEntry = Config.Bind("General", "Float Entry", 2f, new ConfigDescription("", null, "HideFromREPOConfig"));

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