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Remove Technology Overload - 5.71 BEACON compatible

Autor:chronicallyboredLast updated:29/08/2025 17:14:43102.5K2KB

No Man's Sky Remove Technology Overload - 5.71 BEACON compatible-1-lagofast mod master

Mod Introduction

Equip more than 3 tech of the same type // Adjusts inventory and tech slots depending on class // Stack sizes raised by x100 // Increased exosuit slots // UI and inventory grid fixes // Comes in three different versions, choose to your
This Mod comes inthreedifferent versions:


1. Remove Technology Overload

- Increases the maximum number of same tech you can equip from 3 to9999, effectively removing technology overload



2. Remove Technology Overload Plus

- Increases the maximum
number of same techyou can equip from 3 to9999effectively removing technology overload

- Added some new UI and boundary fixes for the way the new inventory/UI works and interacts with the mod

- Changed the values oftechnology and cargoinventories and adapted them for the new inventory/UI, depending
on theclassof the usedmulti-tool, ship, freighter, etc. Details below.

New technology inventory sizes depending on class:

Cclass =30slots
Bclass =40slots
Aclass =50slots
Sclass =60slots

New cargo inventory sizes depending on class:

Cclass =60slots
 Bclass =80slots
Aclass =100slots
 Sclass =120slots

- New exosuit inventory sizes:

Exosuit cargo inventory size (Width * Height):

12
* 10 = 120total slots

Exosuit technology inventory size (Width * Height):

6 * 10= 60total slots

IMPORTANT:
Please keep in mind that you will still have to buy/upgrade the wanted slots ingame. This mod doesn't raise them automatically
to the maximum capacity.




3. Remove Technology Overload Ultimate - Reworked

- Combines all of the changes of the previous versions

- Contains a stack multiplier, raising stack sizes for all inventories by x100(rounded up for nicer numbers)

- Implemented a fix for antimatter reactors when using higher stack multipliers



- Installation instructions -

1. Go to<YourNoMan'sSkyDirectory>\GAMEDATA\PCBANKSand delete or rename the file calledDISABLEMODS.txt.
2. Now move to<YourNoMan'sSkyDirectory>\GAMEDATAand create a new folder calledMODS.
3. Download the mod and unpack the ZIP file. Then copy the folder (eg. "cb Remove Technology Overload") straight into theMODSfolder.
4. That's basically it. You can start up the game now.

You should get a warning just before the main menu shows up warning you about mods if everything worked correctly.



Please feel free to let me know what you think of the new changes or report any issues in the comments, thank you. I also would like to saythank you for supporting this mod until now, this community is absolutely amazing.

I hope you'll have a great time playing this awesome game.

Cheers! :)



This tool is provided by the third party [bufftool]Attention icon

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