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CA - Eagle Rising - Rise of an Empire

Autor:BenjiG91Last updated:15/11/2025 13:23:22797.0K10.3GB

Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-1-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-2-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-3-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-4-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-5-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-6-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-7-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-8-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-1-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-2-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-3-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-4-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-5-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-6-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-7-lagofast mod master
Mount&BladeII:Bannerlord CA - Eagle Rising - Rise of an Empire-8-lagofast mod master

Pre-dependencies

Mod Introduction

Eagle Rising is a complete overhaul for Bannerlord, based around ancient Europe and the Mediterranean sea.
OUR DISCORD: Eagle Rising

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Eagle Rising: Second Punic War Update
Leave an endorsement if you enjoy the mod and would like to see it more developed!

For many of you this will be a surprise, but for the last few years we've been working on transforming ER from Calradian Antiquity to a real period from our history: The Second Punic War. This includes a new map of Europe and parts of Asia and Africa (big thanks to Levente from Burning Empires, for gifting us his map as a framework). And a troop rework, like taking legions from Rome's Imperial era in lorica segmentata and turning them into troops from the Roman Republic.

Future Plans:
  • Finishing the mod. It is not entirely polished, but after nearly two years, we feel obliged to release this update.
  • Update to Bannerlord 1.3 and possibly the DLC. Plans for DLC compatibility are not set in stone yet and may change depending on how the DLC work.

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BUG REPORT FORMAT:
More info is better, but if at the very least this is not followed, your issue will be ignored.
  • Bannerlord Version:
  • Mod Version:
  • Issue:
  • Reproduction Steps:
  • Additional Info:
  • Other Mods:
  • Load Order:
  • Followed Installation Instructions:

INSTALLATION / UPDATE INSTRUCTIONS:
IF INSTALLING VIA VORTEX:
  • Install
  • Enable
  • ONLY SET LOAD ORDER AND LAUNCH VIA STEAM, DO NOT LAUNCH VIA VORTEX.
  • Make sure you have the requirements installed installed (see load order below).
  • Have fun
IF INSTALLING MANUALLY:
  • Download
  • Unzip
  • Drag the CA_EagleRising folder to your Bannerlord\Modules folder.
  • Unblock DLL files (see below)
  • Make sure you have the required mods (see load order below).
  • Launch via Steam, and select the mods tab
  • Play the game

You will need to perform this extra step:
Unblock DLL files
  • DLL files will need to be unblocked if installing manually by going to the CA_EagleRising\bin\Win64_Shipping_Client, right clicking the DLL file, go to properties and press Unblock. If it is not there, it is already unblocked.

HOW TO UPDATE:
  • Download new version
  • Unzip new version
  • Delete existing old CA_EagleRising folder
  • Move new CA_EagleRising folder to your modules folder
  • OR update via Vortex

LOAD ORDER EXAMPLE:
  • Harmony
  • Native
  • Sandbox Core
  • CustomBattle
  • Sandbox
  • StoryMode
  • Other Mods (if you're facing an issue, please remove these first)
  • RBM
  • Troops Use Spears
  • CA_EagleRising
  • Better Pikes


Features:

Armory System
  • From a town, go to the "Smithing guild", from here there will be two options:
  • Public Armory - This won't include the best items, but still has a good range and is available to all
  • Faction Armory - Includes public armory items but also includes the best gear. Must be a mercenary or lord of the owning faction to use this option.

Specialist Mechanic, press Ctrl + M to use this
  • You will default to either your starting culture (if not in a kingdom) or your kingdoms culture. You will unlock more specialist units as your clan tier increases. 
  • This includes officers, standard bearers, bodyguards, and in the future other special units (such as elephants, engineers, etc).

Settlement Infrastructure
  • These replace the daily projects and can drastically improve towns
  • This is an over simplified explanation of the infrastructure levels (will expand in more detail over time):
  • Urban Infrastructure - Increases overcrowding penalty cap, allowing you to sustain larger populations before negative effects kick in. Food storage limit is increased with each level
  • Rural Infrastructure - More food production > more prosperity > more taxes
  • Civil Infrastructure - Provides influence and loyalty
  • Military Infrastructure - More Militia / Garrisons

COMPATIBILITY:
RBM is required, including the combat module.




Banner-Kings: Currently Incompatible
Mods editing Party Size: Currently Incompatible

Other troop mods / overhauls -These are not compatible, for obvious reasons

CUSTOM BATTLES:
  • Custom troops cannot be used in Custom Battle. If you want to do this, you need a separate mod.
TROOP ID's:
  • If you want the troop ID's, they can be found in CA_EagleRising > Module Data > troops
KNOWN ISSUES:
  • Germanic armor currently hides the body, and you will get clipping / invisible body parts if used with assets from other cultures.
  • Balance – a never ending pain. We hope to come up with interesting ways to increase balance without eliminating fun

If you'd like to help develop the mod, and have a major impact on the direction we take, please consider joining us!
We really need the help!

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"Please support the hard work of our team!

Hello plebeians!

I know we previously said we would not set-up a Patreon, but unfortunately the hours required to work on this mod have been much longer than expected.

One of our primary modelers, Garrettich (responsible for a lot of the Roman / upcoming Hellenistic assets that you see), will be forced to return to the military
soon. After serving four years in the military, he had received funding for up to a year off. Since this time is almost up, he will likely need to return to make a
living. Progress on the mod will drastically slow down once we lose him.

Our hope is that through Patreon and selling models, we may be able to delay his return for a while yet!

So if you support the mod, love his models and the effort he puts in, please consider signing up at the link below!
100% of funds will go to trying to support Garrettich so he can keep making glorious models for you to enjoy!


Please find the Patreon here!
---
If you have suggestions or feedback, stop by the Calradia Awakens Discord where we take up a corner.

We are now on the Steam workshop, DO NOT use both the vortex / manual + steam workshop versions together - only use one or the other.
  • Please note that we can only have one version of Eagle Rising - this means if
    we release a game breaking update, your save could break. In this case
    you can either stick to the Nexus version, or swap over when it happens.

More amazing Roman / antiquity themed mods to check out:

Note: Please do not report issues or seek support for our mod on their pages!

Credits:
  • Our donors and patreon supporters- they help keep one of our primary modelers, Garrettich, able to keep making the beautiful assets you see. All donations are going towards helping keep him able to support himself and the mod! You can read more about the situation under posts.
  • Everyone at the discord channel for always being amazing.

Team - in no particular order (please note, this does not reflect how many people are actively working on the mod)

  • Alexander Drakos- Project lead
  • Galletich, Chaba, Chase, QcLion  - 3D
  • LL Muse, Ulfkarl - C# / Scripts
  • Hafgar, TheIllusiveMan, Snorri - XML
  • Roon, Price - Art and 2D
  • Lake, Sam/ChickenAlfredo, Thrash, Sky, Elephant, Xfigico - Community Manager or Admins
  • Genoa/Ambatos, Halivaduz - Research
  • GeorgeHammond - Music
  • UK, Snorri - Scenes

Retired or assets no longer used but still greatly appreciated for their previous work:
  • BenjiG91 / KingKilo / Plebeian Kilo
  • Scorillo
  • Yohan/Hangyu5
  • Ferduhrer
  • Fjordor
  • Sejiu
  • Gonadan
  • Goblin CEO
  • Coronan The Barbarian
  • gtaandmoreyep

Other honorable mentions:
  • GulagEnabler's amazing Pfrondorf Masked Helm for the empire and Legatus Set, make sure to check out their upcoming mod Burning Empires 
  • AnOldRetiredElephant / ShooterPerson11 - Various donations / Admin - check out "Crossing the Rubicon"
  • Dawa and his amazing recurve bows! Please check out his work and also support Shokuho - a complete total conversion set during Japan's samurai era. He also helped with getting spear troops to hold their spear upright.
  • Celtic, you may be aware of many of his high quality Total War HD mods already. We take inspiration from a lot of his hand-made shield designs! So please make sure to check out his mods. Check out his current project for CK3 Ethnicities & Portraits Expanded
  • TaleWorlds for making such awesome games, and being very supportive / helpful to the modding community
  • The community at the Mount & Blade modding discord for the support / information that is shared
  • Modbrowse for his donation of the "cloaked chainmail shoulders"
  • Nikola Roglic, for donating his Arminius helm!
  • The Burning Empires Team - We work closely with these folks and have a powerful alliance!
  • Followers by TheOfficialCatto - Base / concept was used by LL Muse for the body guard feature found for certain specialists
  • Spear Rework by Iyansky 13 - We used a modified version for our spears, but have now moved to RBM.
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