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Better Pikes

Autor:OrderWOPowerLast updated:29/11/2025 19:44:56134.4K333KB

Mount&BladeII:Bannerlord Better Pikes-1-lagofast mod master
Mount&BladeII:Bannerlord Better Pikes-2-lagofast mod master
Mount&BladeII:Bannerlord Better Pikes-3-lagofast mod master
Mount&BladeII:Bannerlord Better Pikes-1-lagofast mod master
Mount&BladeII:Bannerlord Better Pikes-2-lagofast mod master
Mount&BladeII:Bannerlord Better Pikes-3-lagofast mod master

Pre-dependencies

Mod Introduction

Gives pikes realistic lengths, fixes the pike bracing animation so that the longer pikes can hit enemy cavalry, and makes pikemen use pike formations that are as functional as the game allows
Currently, the pikes in RBM have a weapon length of less than 400 (4 meters) because the angle of the pike in the vanilla pike bracing animation is too high to hit enemy cavalry.

This sub-mod for RBM increases the weapon length of the pikes to more than 400 and lowers the angle of the pike in the pike bracing animation in order to hit enemy cavalry. It also increases the damage of the pikes so that pikemen are devastating from the front.

This mod makes pikemen use deep shield wall formations that resemble pike formations. These formations are tightly spaced and slow-moving. If you are commanding pikemen and want them to use this formation, you can order them to form a shield wall (F8) and advance (F4).

The idle, walking and running animations while holding a pike have been fixed. Pikes are now held upright instead of sideways, as is the case with the vanilla animations.

Pikemen will ready their pikes when they are 50m away from the enemy by default. The first five ranks will ready their pikes for a thrust. The sixth rank onwards will ready their pikes at an angle.

Pikemen cannot block with their pikes by default. This setting as well as others can be configured in the mod options.

For realism purposes, the overhead thrust attack that other spears have is removed for pikes. This setting cannot be configured unfortunately.

Recommended mods:

Take note that this mod requires Realistic Battle Mod's Combat and AI modules. It was intended from the start to be a RBM sub-mod. I will not make a non-RBM version.

Take note also that this mod may not be compatible with other mods that add custom pikes or change combat in certain ways. So use at your own risk.

Includes a localization template and Chinese localization by default.

If you encounter a crash, always provide the crash report from ButterLib. It makes it much easier for me to troubleshoot it.

It is safe to install and uninstall on an existing save.

Source code is .

Discord server for my mods is here.
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