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REFramework Direct2D

Autor:cursecatLast updated:07/04/2025 16:17:32972.7K131KB

MONSTER HUNTER RISE REFramework Direct2D-1-lagofast mod master

Pre-dependencies

Mod Introduction

An REFramework plugin that adds Direct2D scripting APIs. Requires at least version 1.5.4 of REFramework.
This is an REFramework plugin that adds a Direct2D scripting API. You can think of this as a modder's resource intended on making better overlay style mods. The main benefit to modders is improved font rendering, out of the box support for Unicode rendering, and updating at a lower rate than every frame (to lower the overall performance impact of overlay style scripts).

To install:
1) Download and extract REFramework-D2D.zip
2) Copy the /reframework/ folder into your games directory.
3) Make sure reframework-d2d.dll is in the games /reframework/plugins/ directory.
4) Make sure reframework-d2d.lua is in the games /reframework/autorun/ directory.

Development of this plugin takes place on my github. This is also where you can find the documentation for the scripting API this plugin adds.

Changelog:
v0.1.1 - Initial release on nexus.

v0.2.0:
- Fixed a freeze that could happen when an error occurred inside one of the `d2d.register` functions. 
- Improved error handling and reporting in general.
- Added reframework-d2d.lua to let users customize the max update rate for the plugin.
- Increased the default update rate from 30hz to 60hz.

v0.2.1: - Improved alpha blending.

v0.3.0:
- Refactored resources (such as fonts) into their own types
- Added support for loading and drawing images

v0.4.0: - Moved Lua callbacks to run during the games BeginRendering phase.

v1.0.0:
- Fix game exit freeze
- Update dependencies
- Cleanup of build scripts

v1.0.1: - Bug fixes and stability improvements
This tool is provided by the third party [bufftool]Attention icon

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