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Underground Hideout New Vegas V4-4

Autor:danthegeekLast updated:29/11/2011 04:37:03806.6K46.7MB

Fallout: New Vegas Underground Hideout New Vegas V4-4-1-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-2-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-3-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-4-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-5-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-6-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-7-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-8-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-1-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-2-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-3-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-4-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-5-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-6-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-7-lagofast mod master
Fallout: New Vegas Underground Hideout New Vegas V4-4-8-lagofast mod master

Mod Introduction

This Mod adds a Player Vault in the Wasteland near Spring Mt. Ranch State Park. The vault includes all amenities: an Armory, Ammo Sorters, a Weapon Wall, Water Purifier, Bookshelf, Grow Area, and is Companion Friendly.
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Underground Hideout New Vegas
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Description
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This mod adds a player vault in the Wasteland near Spring Mt. Ranch State Park. The vault comes with full amenities, including an armory, ammo sorter, weapon wall, water purifier, bookshelf, grow area, and is companion-friendly.

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Location
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The entrance is west of Spring Mountain Ranch State Park, next to a boulder and a pond. Check your map for the exact spot.


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Update Notes
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WHEN UPGRADING - READ ALL OF THIS FIRST!!

When upgrading to a new version, your load order will change. You must fix the load order so that optional plugins for this mod work correctly.

You do not need to make any changes to your game when upgrading, unless I specifically mention otherwise below. There is no need to remove items from your hideout or containers unless instructed. Simply copy the new version’s files and overwrite the old version—it’s that easy.


If you're experiencing crashes, open Heidi's command console and go to Hideout Settings -> General Settings -> then enable the Purge Cell Buffer option. This will help resolve issues in the hideout caused by low memory.

3.7
You need Fallout version 1.3 to use version 3.7 or newer of this mod. Otherwise, the hideout entrance won't appear. Empty all items from the Nuka-Cola fridge and Nuka-Cola machine in the kitchen before updating.

3.5
Remove any items stored in the containers on the workbench side of the crafting area. (5 containers total)

3.2
Remove any water, drinks, and food from the shelves in the main room. You can restock them after the update. That is all.

3.1

If you see visual glitches when looking through windows in the main hideout area, close and reopen the shutters.

2.9 or newer, remove the performance patch from the Fallout Data folder. It is now integrated into the mod. Failure to do so will cause issues, such as being unable to see rooms or objects in the main area of the hideout.

2.5 or newer, exit the hideout before updating or you will be locked in.

1.6 or newer, exit the Display room before updating.

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Installation
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Unzip the folder and copy the "UHNV.esp" and "UHNV.bsa" files into the Fallout: New Vegas Data folder.

You need v1.3 of Fallout to use v3.7 or newer of this mod. If you are running an older version of Fallout: New Vegas, you won’t be able to enter the hideout. This wasn’t intentional — it’s simply a bug or side effect of using the new GECK v1.3. If I could fix it, I would. But unless I can legally get an older version of Fallout: New Vegas (maybe by buying a DVD copy), I can’t resolve this.

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Uninstall
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Uncheck and delete the plugin file named "UHNV.esp" from the Data folder. Also delete the BSA file named "UHNV.bsa".


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Requirements
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Fallout: New Vegas

For v3.7 or newer, Fallout New Vegas v1.3

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Suggested Mods
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If you want companions to make the Underground Hideout their new home, I suggest downloading. Follower Home Marker. This mod lets you set a new default home location for your companions.

To see what I see, install some high-res texture packs. Detailed Normals First. Next install NMCs Texture Pack for FO3 using Fallout New Vegas HD Texture Installer to install it. If it asks you to overwrite, select yes to all. That should do it, enjoy how Fallout should look. Suggested for high-end systems only.

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**DLC Info**
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You must have UHNV v3.7 or newer to use the Dead Money Patch V3.

If you are using the Dead Money patch, you must have V3.1 or newer for it to work correctly.


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Quest Rewards: Hideout Decorations
I am a professional game localization translator. Automatically identify the source language and translate the following text into 【English】. Requirements: - The output must be and can only be 【English】, with no other languages mixed in - Suitable for game context (UI, dialogue, quests, system text, etc.) - Natural and idiomatic for players, avoid literal translation - Do not add explanations or notes Text: ================================

Boone Beret and Hat Stand (cannot be taken) / "One for My Baby"
Repcon Rocket In Living Room / "Come Fly With Me"
Helios One Sign In Living Room / "That Lucky Old Sun"
Guitar in Living Room / "Talent Pool"
Sunset Sasparillo Sign In living room / "The Legend of the Star"
Pillar Plane Prop / "Volare!"
Vault Door on Pillar / "Why Can't We Be Friends?"
Gulf Cart on Pillar / "Flags of Our Foul-Ups"
Creature Figurines On Pillar / "Bleed Me Dry"
Stealth Boy of Pillar / "Guess Who I Saw Today"
Slave Collar on Pillar / "Left My Heart"
Jail Door on Pillar / "I Fought the Law"
Crucifix on Pillar / "Cold, Cold Heart"
The Plants Kill sign in grow area / "There Stands the Grass"
Secuirtron in Fish Tank / Kill House


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Updates
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V4.4
Minor update to main ESP
Fixed meshes for DLC meds and drinks added

V4.3
-Main File
Hidden Hallway to Armory / Systems Room / Display Room Moved (next to companion area door, look for the statue)
Scripts edited for DLC compatibility.

-DLC
Added all Chems and Drink sorting and stocking to all DLC patches.
All food can be sorted
Added MRE from Lonesome Road to food stockpile.


V4.2
-Main file
Changed Armory layout back
Added hidden doors to conceal weapons
-DLC
Moved all weapon walls back
Lonesome Road Bug Fixes
OWB Bug Fixes


v4.1
-Main File
Added stashable pre-war money to hidden room
Armory layout updated for DLC patches
Increased bedroom lighting
Moved surgical machine to recovery chamber
Other small changes
-DLC
OWB bug fixes
HH ammo sorting and stocking updated (smaller footprint)
LonesomeRoad patch 1.0 added


V4.0
-Changes to work with future DLC patches.


V3.8
-Rad-remove Shower added to entrance
-Armor storage locker labeled
-Try sitting on the toilet. Listen ;-)
-Can access reactor via bridge
-Can sort all items into lockers in bedroom
-Cosmetic Changes
-New models for improved performance and memory usage
-various bug fixes
-Support added for newest Dead Money and Honest Hearts patches

V3.73
- Fix map marker (may have to re-discover it)

V3.72
-Fix explosives stocking bug
-Possible fix for missing entrance (let me know)
-Fix companion showers
-Added more power settings to the options menu

V3.71
-Fix stuck in Sim Pod after completing quest
-Fix possible reactor refueling issue
-Powers on Hideout if hideout is off when disabling reactor power usage in menu or hideout settings

V3.7
-New power option: hideout can run on Isotope UF6
-Power usage can be toggled on/off in the hideout settings menu.
- New cheat menu under hideout settings (enable all decorations and shelf items)
- Wall added to armory for enhanced performance
-power effects added to sim pod
-power effects added to teleport stand
-Stockable drugs in lab.
-Lab Redesign
-New decorations
-Various Bug Fixes
-Alot more I'm forgetting

V3.5
-few appearance changes
-"Utility room" changed to "Systems room"
-Quest, can now duck/sneak under higher lasers
- Craftable Items Sorter (Switch added to player bedroom and armory)
-Must activate phone in simulator main room to enter sim areas (no longer automatic, but phone appears after you choose a location)
-Many new creatures added to hunting simulator (now 39 total)
-Hunting Simulation: After completion, creature selection now redirects to the terminal interface (making it easily expandable for adding all creatures in the future).
- Can order multiple items at a time with ordering system
-Ammunition added to ordering system
-Changed ordering system delivery time to 2 in-game hours
-Maintenance Protectron added to Systems Room (patrol only)
-Lots of script changes

V3.2
-Quest added, optional (leave hideout before upgrading)
-Reactor room added
-Power Options added, disable power, enable power, open reactor, close reactor
- Lots of script updates
-few mesh updates

V3.1

-New emergency room, replacing hidden weapon spot
-Plants in the grow room must now be planted to grow. Requires 1 corresponding item to plant.
- New apple, pear, potato, carrot, and pinyon nut meshes
-rebalanced faction flag, must now reach liked/hated
-Ammo shelves made SCOL for performance
-Ammo Shelf guards can be disabled
-New Aquarium Shutters
- Performance increases when blinds and aquarium shutters are closed
-Various performance increases by smaller meshes and textures
-Hidoeut Console terminal interface
- New settings added and menu layout changed
-Start of ordering system. Weapons, armor, and ammo coming soon!!
-Teleport Device must be crafted at the workbench if lost.
-Workbench in main bedroom now repairs items

V3.0

- Bleed Me Dry figurines fixed and updated
-Fixed 10 mm hollow point shelf label
-Added ability to take all ammo off ammo shelves
-Updated shelf ammo scripts
-Misc. Armor container added above current armor lockers
-Misc. Weapons locker moved near workbenches
-Weapon Mod and Weapon Repair Kit container moved near workbenches
- Added sorter for Weapon Mods and Weapon Repair Kits
- Fixed enemies not spawning in Outdoor Sim (will respawn after 12 hours)
"Creatures Spawned" notification fixed
-Updated Shooting Range Speed Challenge script
-Changed weapons/armor given during Indoor Sim
-BOS stats adjusted; they were too strong on Easy/Medium levels.
-Added Boone Beret and Hat Stand next to couch as quest reward
-Container added next to teleport stand as requested (toolbox, as it fits the look)
-Probaly More but I forget lol...

V2.9

Simulation System
-outdoor hunting simulation
-indoor combat simulation
-Shooting Range with Mini Games

Other Stuff
-Re-designed utility room
-trash incinerator
- fixed bath water
-Steamy Showers
-Sinks with running water
-toilets flush ;-)
-nuka cola machine makes ice cold colas
- Shelf labels in armory (ammo types/placement)
-fixed falling weapon on weapons wall (if you have one, tell me which one is falling off or I can't fix it.)
-Changed pinpoint stock
-Roscoe has a laser and a silencer installed instead of a scope (uses 10mm laser and silencer)
-lock-down system lights and sound changed
Improved auto doors (won't close in your face)
-Window blinds now animated with sound

V2.61

-Added Misc Weapons Container in Armory
-Help and compatible weapons list added to Weapons wall menu
-Fixed Teleport Device, hammer, and Custom weapons from being added to armory weapon walls.
-Player can obtain a new Hideout travel device from HEIDI's console.
- Added tree to grow area for Pinyon Nuts
-Fixed Container ownership in companion rooms
-12 and 20 gauge hulls added to ammo reloading bench sorting

V2.6

-Added Weapon mods to Hidden Weapons (won't display modded; working on a fix with NVSE for a future release)
-Roscoe 9mm Mods (add extended magazine & scope)
-Snubby 44mag Mod (add scope)
-Carbine Assault Carbine Mod (Extended Magazine)
-Hidden Weapons wall scripts updated to support weapon mods
-Cave Fungus in Bedroom - Harvestable
-Feral Ghoul Removed (Bug)
-Heidi Console Menu improved organization
-Safe locks when bedroom door is closed
-Auto-Lockdown parameters adjusted
- Companion Bedrooms a bit cluttered

V2.52

-Fix #2 for Lockdown Issues. Must walk through the hidden door to activate the auto lockdown.
-Lockdown test topics will be added to HEIDI from the start.

V2.5

-Main entrance changed
-Key added. Located in Wooden Crate next to Entrance Door.
-Movable Entrance added. Use the hammer in your bedroom to move it.
-Bobblehead stand added above Snow Globe stand (optional via HEIDI console)
-Lock-down system added (will activate when player is attacked in Hideout)
- Lock Down test can be started from HEIDI
-Teleport Effects and Sounds added
-Apples, Pears, Carrots, and Potatoes added to Grow area
-Rocks can be disabled under HEIDI console
-More aesthetic clutter added


V2.1

-Fixed missing mesh in utility room.
-Changes Followers of the Apocalypse Flag
-Teleport Stand Effects added

V2.0

-Teleport System added: Located in Utility Room
-Primm, Boomer, Powder Gangers, and Followers added to Reputation Display wall
-Tweaked Pinpoint Hunting Rifle
-Armors added to HEIDI Sorting
-Bedroom now safe
-Mesmetron shelf Ammo fixed
-Alien Shelf Ammo fixed
-Few bug fixes and cosmetic changes

http://danthegeek.webs.com/uhupdatelog.htm



Terms of Use
I'm a professional game localization translator. Auto-detect source language and translate the following text into 【English】. Requirements: - Output must be exclusively in 【English】, with no mixing of other languages - Fit the game context (UI, dialogue, quests, system text, etc.) - Natural expression, aligned with player expectations, avoid literal translation - Do not add explanations or notes Text: ===============

This file may not be uploaded to another domain or location without my consent. I verify that all content included in UHNV.BSA is either original or modified from Fallout: New Vegas content. As such, I claim no ownership rights over these files. Please contact me if you wish to use any part of this content.

Special Thanks

Send a thank you to Sagyxil for making the ammo container textures.
http://danthegeek.webs.com/apps/forums/topics/show/3864740-box-labels?page=last


Credits

Bethesda and Obsidian for New Vegas
Blender for their Modeling program - http://www.blender.org/

Thanks to jello44 for the French translation of this mod. Give him a kudos and thanks!

Sagyxil at danthegeek.webs.com for the ammo containers

Special thanks to AndyW1384 for the Mannequin Mod. If you enjoy the mannequins, you can download his mod to unlock more features, like equipping weapons and setting poses.
http://www.fallout3nexus.com/downloads/file.php?id=2060

Thanks to noraimironhand for the Vault door models
http://fallout3nexus.com/downloads/file.php?id=10671

Malo - Animated Aquarium - http://fallout3nexus.com/downloads/file.php?id=6263

Meos Vault-Tec - Resource - http://fallout3nexus.com/downloads/file.php?id=13078

RegentEagle - Wooden Hut - http://www.newvegasnexus.com/downloads/file.php?id=37531

Hengebobs - STmoddersResources Shower - http://www.newvegasnexus.com/downloads/file.php?id=39740

TAJocelyn - Beds - http://fallout3nexus.com/downloads/file.php?id=14777

Teleport Sound – If anyone knows the author, please let me know. It was found online.
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