As with all script-heavy mods, it is strongly recommended to always perform a clean install for new versions.
Flashlight NVSE 1.22
Table of Contents
- History
- Description
- Location
- Compatibility New
- Requirements
- Installation
- Credits
- Disclaimer
History
- 1.00 - Initial Release
- 1.01 - Added flashlight models (handheld and headband), placed items in world, menu and some general behavior changes.
- 1.02 - Fixed light-alarm not working. Pointing the flashlight at an enemy now properly alerts them to your presence.
- 1.03 - Modified light-alarm script behavior, improved overall scripting, added new quality settings in config menu.
- 1.04 - Added power armor and ranger combat helmets, support for Project Nevada Control Panel, optional hotkey changes.
- 1.05 - Possible script stability fixes.
- 1.06 - Fixed script stability issues when zoning. Handheld flashlights will now automatically turn on when drawn (if they have sufficient battery and the feature is enabled). Flashlights can now be carried into the Sierra Madre. Added default hotkey 'J'.
- 1.10 and upwards see Changelog.
Description
Adds a flashlight to the game, similar to Documn's version. Unlike the Pip-Boy light, this flashlight is directional and only illuminates what you're looking at. It also reaches much farther than the Pip-Boy light.
The flashlight is a physical item in the game—you must find one before you can use it.
- Flashlight, Belt New
- Handheld Flashlight
- **Flashlight Headband**
- Flashlight (Misc. Item) New
- Tactical Harness New
- Reinforced Combat Helmet
- Reinforced Combat Helmet Mk II
- NCR Ranger Combat Helmet
- T-45d Power Helmet
- T-51b Power Helmet
- Salvaged Power Helmet
Configurable OptionsColor Change the color of the light between Cool, Warm, and Neutral.
Quality Selecting lower quality settings will improve performance at the cost of visual experience.
Dynamic Quality Selecting this will allow you to define different interior and exterior quality settings.
Intensity Change the attenuation range between Near and Far.
Dynamic Intensity Selecting this lets you set different intensity levels for indoor and outdoor areas.
Battery Usage Enabling this switches the flashlight to an FPS-style battery system. The battery slowly drains while the flashlight is on, and recharges when it's turned off.
Battery Icon Position and Origin Allows you to set the battery icon displayed on the screen.
New iHUD Controls Allows iHUD to force hide/show the battery icon – only works if iHUD is installed.
Toggle Button Allows you to change the hotkey for the flashlight.
Default J. Also can change to override PipBoy light hotkey. If you keep it on a custom hotkey, press-and-hold action will toggle between near and far attenuation, this is not applicable with the PipLight override settings.
New Use Decals Enables/Disables light decals on headbands, helmets, and belts/harnesses. Disabling this option prevents conflicts with other mods that use misc armor equipment.
Enable Flashlight on Current Helmet Allows you to add a flashlight to your currently equipped helmet. Selecting this will prompt you to choose your helmet variant so that it receives a matching light decal. As of version 1.22, you can also select the no-decal option.
Compatibility
Flashlight NVSE automatically detects and applies the flashlight functionality to the following mods
Dead Money
- While you will lose all your items, there is a Handheld Flashlight at the base of the fountain where you start.
Honest Hearts
- Desert Ranger Combat Helmet
Lonesome Road
- Riot Gear Helmet
- Advanced Riot Gear Helmet
- Elite Riot Gear Helmet
Project Nevada - Equipment- Advanced Recon Helmet
- Ranger Recon Helmet
Ranger Power ArmorLocation
Handheld and headband flashlights can be found in the following locations:
There are 3 of each type, with only one item per location. Additionally, they can be found randomly in some containers and at miscellaneous or junk vendors.
- Doc Mitchell’s House
- Mojave Outpost
- Camp Forlorn Hope
- Vault 21
- Silver Peak Mine
- Sloan
Flashlight, this is a cheat item and does not appear in the game. It is only available via console commands (see below).
Flashlight Belt, you can craft it at a workbench using the following materials
- Handheld Flashlight
- Scrap Electronics
- Leather Belt
- Wonderglue
Tactical Harness, you can craft it at a workbench using the following materials
- Flashlight, Handheld
- Fission Battery
- Scrap Electronics
- Scrap Metal
- Leather Belt
- Wonderglue
**Note**: You can only equip a belt or harness while wearing light armor or no armor.
Item codes, where ## is the ModIndex:
- Flashlight, Belt ##00B200
- Handheld Flashlight ##004AC4
- **Flashlight Headband** ##004507
- Flashlight ##00B7C2
- Tactical Harness ##00B1FF
Requirements
New Vegas Script Extender 2.12Mod Configuration Menu 1.5Unified HUD ProjectInstallation
The use of the
Unified HUD Project Strongly recommended for easy installation.
Fomod install
- Disable Unified HUD before installation.
- Download the mod and install automatically with FOMM.
- Enable Unified HUD after install.
Manual install
- Extract all files from the FOMOD archive using 7zip.
- Copy files to (installdir)\Data\.
- Use your preferred Mod Manager and enable FlashlightNVSE.esp.
- If you do NOT wish to enable battery power, your installation is complete.
Manual battery icon
- Go to your (installdir)\Data\Menus\Main\ folder.
- Open the hud_main_menu.xml file in a text editor (Notepad or Notepad++ will work).
- Scroll to the very bottom of the file.
- Paste the following just above the last line, which should be "</menu>".
<include src="flashlight_battery.xml" /> - Your bottom 2 lines should now look like:
\[Flashlight Battery Depleted\]
</menu>
Credits
**Important**In v.1.22 the Tactical Harness is
**No** This is my own work, I only modified the mesh. Unfortunately, I don’t know who the original creator is or which mod it came from. If anyone knows, please leave a comment so I can ask for formal permission and give proper credit.
The NVSE Team.
ElminsterAU for FNVEdit.
Arwen For light color.
Pelinor for Directional Piplight and MCM.
Gopher for Headband Flashlight model.
Documn for Flashlight NV.
DISCLAIMER
This mod requires NVSE, which is currently in Beta. You may need to update NVSE in the future.
This file is provided "as is," and the author assumes no responsibility for anything that may occur from its use.