The Mod Configuration Menu is a settings page for mods! It provides a central location for mod configuration, accessible via the Pause menu.
★ About ★The Mod Configuration Menu is a settings page for mods!
It provides a central location for mod configuration, accessible via the Pause menu.
ModSettings are stored in per-mod INI files under Data\MCM\Settings, making it easy to backup and restore settings and even change them outside the game if so desired should the mod support it.
Are you a modder? Check out the
documentation for detailed information on creating MCM menus.
★ Features ★- Configure more aspects of your mods than ever before - the MCM provides a range of controls such as checkboxes, steppers, dropdowns, sliders, buttons, text, and keybinds.
- Optimized for PC. The MCM steps far beyond what is allowed for consoles.
- No ESM/ESP. The MCM does not count towards your load order.
- Save-safe. The MCM never sinks its teeth into your savegame - any modifications, as with most F4SE plugins, are done in-memory.
- File-safe. No vanilla forms or files on disk are overriden. The MCM is completely standalone.
- Hotkey support and conflict detection. Assign hotkeys to mod actions to activate them on-the-fly.
★ Details ★Each mod's menu lives in its own directory in
Data\MCM\Config\ModName.
User settings are located at
Data\MCM\Settings\ModName.ini.
FOLDER STRUCTURESpoiler:
Show
Data/
└── MCM/
├── Config/
│ ├── Mod1/
│ │ ├── config.json (Required) Menu Layout
│ │ ├── lib.swf (Optional) Image library
│ │ ├── keybinds.json (Optional) Keybind Definitions
│ │ └── settings.ini (Optional) Mod Setting Defaults
│ ├── Mod2/
│ │ └── ...
│ └── Mod3/
│ └── ...
└─── Settings/
├── Mod1.ini Mod Settings for Mod1
├── Mod2.ini Mod Settings for Mod2
└── Mod3.ini Mod Settings for Mod3
★ Installation ★Install with your preferred mod manager, or copy the files in the download to your Fallout 4 Data folder for a manual install.
You should see a new option in the Pause menu in-game.
If there is no Mod Config option, double-check that you have
F4SE installed and running!
★ Requirements ★Fallout 4 (check Files tab for version requirements).
Fallout 4 Script Extender (F4SE), 0.4.2 or higher.
★ Team ★registrator2000 - Backend: architecture design, F4SE plugin and Papyrus bindings
Neanka - Frontend: MCM interface - everything you see and interact with
shadowslasher410 - Frontend: MCM control design, logo & consultation
★ More ★Please report issues at the
Github issue tracker!
Suggestions are welcome - please post them in the
MCM Discord server.
Source code:
Github [C++] (F4SE plugin)
Github [AS3] (Interface)
★ Acknowledgements ★Many thanks to the F4SE team for their tireless work extending the core feature-set of the game. The MCM would not be possible without it. Most modders make mods - these people make the tools that make other mods possible. They work behind-the-scenes; outside the limelight. Without them, the modding scene would be decidedly less interesting and very much more mundane.