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ELDEN VINS NIGHTREIGN

Autor:mahkuLast updated:02/11/2025 03:15:3376.3K7.8GB

ELDEN RING NIGHTREIGN ELDEN VINS NIGHTREIGN-1-lagofast mod master
ELDEN RING NIGHTREIGN ELDEN VINS NIGHTREIGN-2-lagofast mod master
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ELDEN RING NIGHTREIGN ELDEN VINS NIGHTREIGN-1-lagofast mod master
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ELDEN RING NIGHTREIGN ELDEN VINS NIGHTREIGN-8-lagofast mod master

Pre-dependencies

Mod Introduction

Fast paced combat rework with lots of modded movesets, spells and skills using hundreds of new animations and some new mechanics. Remake of og ELDEN VINS mod
A port/remake of the original ELDEN VINS mod for Elden Ring
Complete combat rework with lots of edited movesets, skills, spells and movement animations to make the combat more similar to a blend between Sekiro and Devil May Cry. 
This is meant to be a whole different experience from vanilla, and fun is the main focus, while trying to be as balanced as possible to keep the difficulty aspect of the game.
Explanation below of what this mod includes divided by sections, for the installation method go to the bottom of the page.





COMBAT:

Most weapon classes have a completely new moveset, ashes or war and spells were reworked from making them faster to completely new interpretations, all using a massive amount of new animations from other action games. 
The movement speed has been slightly increased, and changed animations for dodge, backstep and run for the ones that don’t have unique animations for it. Also new animations for throwable items, and most consumables can be used on movement.

Every nightfarer can now deflect when holding a melee weapon with both hands. However, it is easier to deflect as Executor when using his stance skill. Keep in mind you can cancel the attack animations of most weapons with Guard (deflect) and dodge cancel windows are generous, which will allow you to play more aggressively. Deflecting doesn’t cost stamina anymore.
When dual-wielding/powerstance, you can still block/deflect with the standard input, and powerstance attacks can be performed with the light attack input.
Axes/hammers, greataxes/greathammers, and greatswords/curved greatswords can use powerstance moveset between them when dual wielding.




STYLE RANK / ULTIMATE ATTACK MECHANIC:
Successively hitting enemies, deflecting and perfect dodging grabs will increase your Style Rank. Each rank, you’ll get an attack boost: the higher the rank, the more your attack increases. Reaching the last rank will make your body glow with white lightning, which will let you consume all your Style by unleashing an Ultimate Attack by pressing the heavy attack input with your right hand weapon, which will deal a ton of damage (in case of the bow or staff/seal, you have to do the Ultimate Art input instead of heavy attack). Most weapon classes have their own ultimate. Keep in mind the Style gauge is always decreasing, so you’ll have to play aggressive to reach the highest ranks. Spells, arrows or other projectiles don’t usually gain as much Style as melee weapons, but they are very useful to keep your Style from decreasing. The “Style Rank Meter” talisman enables this mechanic, and every hero starts with it. All weapons types can use the Ultimate Attack except whips, torches, handguns and shields. Perfectly dodging grabs will give you a lot of Style.





Affinity/Elements:
Weapons with specific element or affinity will have different new behaviors, which I took some from Fun Is Allowed mod (F.I.A. onwards) and edited or simplified them to better fit this mod:
Fire: apply “burn” stacks on hit which will do continuous damage over a short time. The damage is small, but can be stacked indefinitely
Lightning: mark enemies with attacks and trigger lightning strikes with successive hits on marked enemies
Magic: consecutive attacks make you drain FP over time
Sacred: heal HP on hit


More:
  • Some weapons have some extra moves while 2-handing, like a 3rd charged attack or a heavy combo finisher (heavy attack after last light attack of the chain). Experiment with the moveset in all types of handling, most have different movesets depending of where the weapon is being held!
  • Dualwielding two weapons of the same category make you able to use powerstance attacks with the standard attack button, and block/deflect with the block button (previously powerstance attacks in vanilla). 
  • Greatswords/Curved Greatswords, Axes/Hammers, and Greataxes/Greathammers compatible weapons, which means if holding one of each the left hand attack input it will perform the powerstance combo instead.
  • Crossbows are now Handguns, a great range weapon. The moves are different depending if holding with right or left hand. The fire rate speed will be higher if you aim with them (L1/LB/RM while 2-handing). Every character also uses Ironeye’s bow moveset.
  • More weapons have Feint (dodge input without direction while charging heavy attack), and feints were improved, having i-frames in most of the cases, useful to dodge while in the middle of a charge attack. This includes daggers, swords, greatswords, Rapier, great rapierscurved swordscurved greatswords, katanas, Claw, twinbladesspears and scythes.
  • Weapons won't recoil when hitting a wall while swinging an attack.
  • Rally” effect (recover HP by hitting enemies for a short time after being damaged) is active by default for all nightfarers (from F.I.A.).
  • Holding a seal or a staff will make you regenerate FP over time. Catalysts' V-Rank Ultimate Attack is casted by the character Ultimate Arts input, same as the Bow ultimate, both the Style Rank and the Ultimate Gauge must be full and the weapon must be in the right hand.
  • Stamina consumption of weapons have been severely decreased






WORLD / NEW ENEMIES AND ITEMS:

Any weapon looted in a run will have a chance to have an unique weapon art equipped. Catalysts will also have a mobility ash of war equipped.
Enemy HP scaling was increased, along with enemy poise. These values will be changing as I watch more people playing and I balance the mod with the updates. 

EVERDARK BOSSES OVERHAULED by mrsakana23: Fulghor, Champion of Nightglow; Caligo, Miasma of Night; Libra, Creature of Night and Heolstor the Nightlord

NEW PORTED BOSSES FROM ELDEN RING AND SHADOW OF THE ERDTREE:
 
forget909 Boss for ER mod: Godfrey, Maliketh, Mohg, Malenia, Rellana, Bayle, Gaius, Fortissax, Divine Beast, and more
by violet12138's FSParty Mode: Hoarah Loux, Devonia, Death Knights, Black Knights, Fire Knights, Horned Warriors, and more

(check optional files to disable or enable ported bosses in case of having issues with them)


NEW ROGUE-LIKE INSPIRED PASSIVES:
Added +60 new passives you can get as rewards from bosses
Can be passives that enhance a weapon class, others enhance the Nightfarer's skills, or a powerful buff attached to a curse!
All of them are really powerful, and meant to be combined between them to achieve fun synergies!
there'll be more in the future, but these actually take long time to make so be patient :))



There are also new weapons, spells, ashes of war and greases that can drop in expeditions:

New Weapons: Cursemark of Death, Smithscript Blade, Sparking Odachi, Cruel Oath, Curseblade Cirque, Wukong's Staff and Renna's Rimesong (all with custom movesets)

New Spells: Fire Serpent, Rain of Fire, Messmer’s Orb, Furious Blade of Ansbach, Divine Beast Tornado, Minor Erdtree, Knight’s Lightning Spear, Rotten Butterflies, Midra’s Flame of Frenzy, Bayle’s Tyranny, Bayle’s Flame Lightning, Radagon's Spear, Fleeting Microcosm, Blades of Stone, Gravitational Missile, Mass & Vortex of Putrescence, Rellana’s Twin Moons

New Ashes of War: Flame Spear, Divine Beast Frost Stomp, Dragonwound Slash, Light, Darkness, Onze’s Line of Stars, Poison Flower Blooms Twice, White Light Charge, Romina’s Purification, Triple Hammer, Jet Staff and Judgement Cut

New Greases: Messmerfire, Dragonbolt, Golden, Royal Magic, Meteorite, Bloodflame, Ghostflame, and Crimson Meteorite Grease

New Legendary Consumables: Dragon Rock Heart (transform into Dragon Form, gain lightning and fire attack boost, and cast lightning strikes and waves with successive attacks), and Nightlord's Soul Shard (transform into an Aspect of the Night and gain elemental fury)




TRIALS OF ASCENSION
             

10 New Challenges to add variety to your runs! Complete a Trial to unlock the next one, and unlock new visual effects cosmetics the first time you beat a Trial.
Complete some Trials with 3 different characters to unlock even more effects!
This system was possible thanks to Blabla456456 for letting me use the assets from their Ascension Mode mod
(there can be issues with unlocking the next Trials when beating them in multiplayer)









NIGHTFARERS:

Wilderness: Skill has faster cooldown and the base charges were increased to 2. With the relic that makes your ultimate art leave flames on the ground, you’ll also leave a trail of flames when pulling yourself with the hook.
Proficient with: Swords, Greatswords, Curved Greatswords, Colossal Swords
New skin slots: Soul of Cinder, Dante, Berserker Armor

Guardian: Faster skill cooldown.
Proficient with: Halberds, Spears, Great Spears, Heavy Thrusting Swords
Ornstein, Gael, Garl Vinland, Wukong

Recluse: “Mana Shield” mechanic by FIA mod, with my edits. After consuming three mana charges, you’ll generate an elemental mana shield depending on the elements mixed, and will cast additional magic when draining FP in the next few seconds. The mana shield protects you from the next hit, exploding and dealing elemental AoE damage. Most of her Mana Cocktail spells were reworked and their cast speed has been increased too.
Also, on collecting three elemental residues from two different elements, Recluse will cast a different spell with her Cocktail skill depending on which element has two charges, so she has now 6 more spells in her skill roster.
Proficient with: Staffs, Seals, and elemental weapons
Achenisia, Desert Sorceress

Ironeye: Skill base charges increased to 2.
Proficient with: Bows, Greatbows, Handguns
New skin slots: Viper, Undead Legion, Marvelous Chester, Hawkeye Gough

Executor: Demon Blade stance (skill) has a new moveset, with Crucible inspired heavy attacks. The weapon art on the stance was also changed, both the base attack and the charged (glowing) one. Crucible Beast (ultimate) now can shoot a crucible golden laser when doing the roar attack. Changed its Remembrance Skin.
Proficient with: Katanas, Twinblades
Virgil, Yaksha, Sir Alonne

Duchess
: Slightly faster skill cooldown, reworked Ultimate Art.
Proficient with: Daggers, Rapiers, Curved Swords
Mirrah, Gunslinger, 2B

Raider
: Keeps his exclusive moveset, was sped up and its heavy attacks were changed. Faster skill cooldown, and faster skill and ultimate animations.
Proficient with: Colossal Weapons, Greataxes, Greathammers
New skin slots: Radahn, GodfreyThor, Smough

Returning
: Summons have increased damage and HP. Her ultimate will now summon all three spirits at once for a while, and the Relic’s added ghostflame explosion was enhanced. Helen also uses the perfumer’s crossbow (thanks to Hotbite). The Revenant's Claws now use the modded claws moveset.
Proficient with: Claws, Scythes, Seals
New skin slots: Chloe, Maiden in Black, Priscilla


Thanks to all the modders who gave me permission to include their ported models as skins! links in the Credits section below, be sure to endorse their amazing work!
Also thanks to StevenDB for saving me a lot of time by letting me use their Custom Skin Framework
Thanks to TheOlympiansGod for making the icons for all added skins! absolute GOAT
For more skins, check the compatible file of this great Skin Overhaul mod



TWEAKS:

- New in the Jar Bazaar shop:
- “Skill Relic” mod by Hotbite added: 7 new types of relics can be bought at the Jar Shop, these relics can give the abilities of other nightfarers:
"Power" = Ultimate Art"Knowledge" = Character skill"Swiftness"= Duchess' Dodge"Defense" = Steel Guard
Night's Blessing", new relic gacha with 3 random effects from the Deep relic effects, for the standard relic slots.
- Added "Deep Night's Blessing", new expensive relic gacha with 6 random possitive effects, for the deep relic slots.
- The character now has by default 3 talisman slots and 6 item slots. Two more item pouches can be bought in merchant shops during a run.
- Increased the max amount of consumable items you can stack. Most effects from those consumables had doubled their duration.
- Changed visual effects of some greases and added new trail effects to affinity weapons.
- Slightly increased FP and Stamina scaling per level for most heroes.
Flexible Relics by Vawser is included: you can equip any relic no matter its color.
- Passive effects ike "Trigger X when walking" will now also trigger while running (holding dodge input, not the surge sprint)
Hero Skins and Relic gacha prices were halved. Added more expensive random Relics to the shop that have their passives visible, re-rolls each time you buy one.
- New edited HUD, made it smaller and cleaner to have more vision of the combat. 
Field of View (FOV) increased (thanks to this great mod included), needed to properly see the character with the new motions. It’s set to 65, for the mod I recommend at least around that amount or more (>60). You can change it in mod/dll/NightreignFPSFOV/config.ini  along with the FPS limit.







INSTALLATION:
1. Download and install ModEngine3 (not the mod manager, just the installer on the github page)
2. Download the mod and extract the “ELDEN VINS NIGHTREIGN” folder in any folder of your choice
3. Download Seamless Coopand put its “Seamless Coop” folder inside the “ELDEN VINS NIGHTREIGN” folder you just extracted
4. You can open mod/dll/NightreignFPSFOV/config.ini with notepad or a text editor to edit the FPS lock to match your monitor’s frequency, and also edit the FOV to your liking (recommended more than 60 FOV)
5. It’s ready! Now you can launch the mod by opening the ELDEN VINS NIGHTRIGN.me3 file inside the same named folder. You can make a shortcut of this file to your desktop. You’ll know everything worked if you see the custom main title screen and the Seamless Coop message pops up. (Make sure Steam is running for the game to launch)

**You won’t get banned playing this mod because Seamless Coop prevents you from connecting to FromSoftware servers and uses a different save file. You can port your save from vanilla to SeamlessCoop (but not from SC to vanilla if you don’t want to get banned). You can play the mod with friends by inviting them through Steam as usual, just make sure you have the same version of the mod installed. Also works with randomizer, but all players need to have the same files**
**It is recommended to activate vibration if playing with a controller, and to toggle Borderless Window if having any tearing/refresh issue**

It is recommended to play this mod in English or Spanish (🇪🇸) for the new items and passives' text to show. JapaneseKorean, ChinThat, Portuguese (🇧 🇷),FrenchGerman and Russian translations can be downloaded from their mod pages. You can also find them all out in the Translations tab at the top of this description page. These translations can be applied by copying their folders inside this mod's /mod/msg/ folder

ALTERNATIVE INSTALL (replacing game files with UXM, no steam, not recommended): Download and open UXM, “Unpack” all game files, next “Patch” game files, then copy the content of ELDEN VINS NR/mod folder into your game folder and overwrite all the files. Add EldenModLoader files to the game folder and copy all files from this mod's mod/dll folder in your game location mods/ folder.


(NEW) Do you want more skins? Check Add More Skins for Nightreign - Skin Overhaul mod which has a compatible file with this mod! Just make sure everyone in the group has the mod installed the same way if you want to play with other people.
Keep in mind you need to download the Skin Overhaul patch for the same compatible ELDEN VINS NR mod version. If the Skin Overhaul patch latest file is from an older version, you can update it by just adding the patch's "parts" folder to the ELDEN VINS NR /mod folder, then adding the regulation.bin you can get in the "Optional files" tab to the same folder and overwrite. Remember to run the Online.bat file copied from the Skin Overhaul mod (now in your /mod/parts folder) if you want to see the new skins on other players


FREE REIGN MERGE: Just drag all files from its “Mod” folder to this mod’s “mod” folder except the regulation.bin file and the msg folder. Overwrite when asked. Keep in mind that FreeReign is not compatible with the Ascension Trials, and installing Freereign will disable Ascension Trials and can make you lose your Trial's progress
not available at the moment


For troubleshooting or if looking for someone to play coop with, you can join the mod's Discord Server


Credits:
Vawser for Smithbox and Flexible Relics
Meowmaritus for DSAnimStudio
ivy for WitchyBND
Pear for FLVER Editor
CCCode for fxr playground
The12thAvenger for ERClipGenerator Tool
Bubber, PipeSKR, AcetoneEyeDropsWindShadowRuins and RuntimeCAC for the retargeted animations
ccx for registering the behaviors and fixing all previously broken animations, updating the hks and helping a lot to fix issues
WindShadowRuins for NRParamConverter and modified behavior file
2pcs Nightreign FPS Unlocker and FOV Tweak
MrGaiety Fun Is Allowed mod
mrsakana23 for Adel, CaligoHeolstor and Fulghor boss overhauls
forget909  ported ER bosses
violet12138  FSParty mod (ported ER/SOTE bosses)
Blabla456456 for Ascension Mode mod
Kmstr for the effects for the Twinblade's passive enhancement
Hotbitefor Skill Relic mod and edits for Helen summon
VlZZO for deflect code I copied and adapted from Hanakiri, and Curseblade Cirque model port
Projection c for script I took for dual wield deflection
AhkrinTC for the ported models used for the Sparking Odachi weapon, and for the Dante, Virgil, and Thor skins.
tchjay92 for the models of Dragonform and Double Barrel Handgun; and also Gunslinger and Achenisia skins 
madao112 for models used for Heolstor item; and for Berserker Armor, Soul of Cinder, Ornstein, Gael, Undead Legion, Viper and Yaksha
KRDCD  Sir Alonne, Priscilla, Desert Sorceress, Mirrah, Vinland, Smough, Wukong, Marvelous Chester and Hawkeye Gough skins
corvianNoctis for Maiden in Black skin
TheOlympiansGod for the icons for all added skins and for 2B skin
Agenda  Radahn skin
Crustacion  Godfrey skin
Guns Mod for the rest of handgun models
Dragonblade9630 for Custom Skin Framework
MightyPineconeiceboxX708Sergei HandristovAttila Becker and Akbar for raw weapon models
Dragon D. Ishi for helping with the trailer and screenshots sending nice footage
EVILxxVisionZz, Pillow, Dragon D. Ishi, Lirou and MattFS for playtesting

And special thanks to the people of ?ServerName? discord server that helped me with my modding issues!



Don't forget to support this mod and the other mods linked above by endorsing them! 

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