Increases the flail's damage so that it's legitimately a strong alternative to the other two weapons. Optionally includes a rebalance of the Gauntlet and Dreadmace, aimed at making them all on a relatively level playing field. Requires the
Changes: - Flail direct damage 100 -> 2000 - Flail splash damage 2000 -> 3000 - Boss splash direct/splash damage 75% -> 150% - Cosmic Baron direct damage 50% -> 100% - Cyberdemon direct/splash damage 100% -> 50% - All heavy demons now take 100% of splash damage, except for Revenants (70%) and Whiplashes (80%) - Removes splash damage cap for fodder imps and chaingunners, so they can both be killed with one hit
Optional Gauntlet Changes: - First strike damage 1000 -> 2000 - Second strike damage 3000 -> 4000 - Third strike 8000/12000 -> 6000/10000
Optional Dreadmace Changes: - Cyberdemon/Cosmic Baron direct/splash damage reduced to 50% - Komodo/Agaddon Hunter direct/splash damage reduced to 75%
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