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Super Axiom Force

Autor:BambozuLast updated:16/05/2026 22:31:5734.9K133KB

Crimson Desert Super Axiom Force-1-lagofast mod master

Mod Introduction

Increases the range of the Axiom Force ability by up to five times. Also increases pullback speed.
Super Axiom Force by Bambozu

Changelog
**v2.0 New:**

; ============================================================
; NEW FEATURES (v2.0)
Here is the English translation of the provided text: ; ============================================================

; Straight Pull - Makes aerial pulls go STRAIGHT to the target
; When enabled, removes the curved/arcing trajectory for a direct line pull
; Very satisfying for precise movement and combat
; Default: true (highly recommended) — disabled out of respect for the Aerial Maneuver mod author.
StraightPull=false

; Instant Axiom - Makes Axiom Force activate and pull INSTANTLY
; WARNING: This is VERY fast and can feel jarring. Try it out!
; Removes both the cast time and pull duration for instant teleport-like movement
; Great for fast-paced combat, but can be disorienting at first
; Default: true (try it and see if you like it)
InstantAxiom=true

**Source language identified: Chinese (Simplified)** [No English output provided, as the input text is missing. Please include the content to be translated.]

Super Axiom Force v2.0

Super Axiom Force removes the short-range limitation of the Axiom Force ability.

The goal is simple: let you use Axiom Force to grab enemies, objects, and buildings from much further away—turning it from a short-range skill into a true long-range mobility and combat tool.

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What the mod does

This mod greatly increases the range of the Axiom Force ability in the game.

How it works:
  • The mod writes a new range value to memory on load.
  • When using Axiom Force, the game reads it automatically — no button binding needed.
  • Just use Axiom Force as normal; it now reaches much further.

What changes:
  • Targeting reach: Maximum targeting reticle distance from Kliff
  • Grab range: Max grab range
  • Both are controlled by the same value — one setting covers everything.

Practical examples:
  • Grab enemies across a courtyard without closing distance first
  • Reach buildings, ledges, and objects that vanilla Axiom can't touch.
  • Use as a traversal tool — launch yourself toward distant targets

Live config reload
Changes to the INI are applied automatically while the game is running (within 1 second). No restart is required to adjust the value.

**Logging:**
The mod creates SuperAxiomForce.log in bin64 for debugging and verification.

How's the progression?

Configuration (SuperAxiomForce.ini)
The mod reads the INI from the game's bin64 folder (same folder as the game EXE).

[AxiomForce]

Enable or disable the mod (true/false)
; Set to false to restore the default vanilla range
Enabled=true

; Axiom Force targeting range
; Increase this to extend Axiom Force's reach against enemies.
; Recommended values: Use whatever you like, I personally use 500.0, there seems to be a hard limit somewhere in-game, beyond 95 not much happens
Range=100.0

; Pull speed multiplier
; Controls how fast enemies/objects are pulled toward you
; Keep this roughly 2x Range for natural-feeling pulls
PullSpeed=200.0

; ============================================================
; NEW FEATURES (v2.0)
; ============================================================

; Straight Pull - Makes aerial pulls go STRAIGHT to the target
; When enabled, removes the curved/arcing trajectory for a direct line pull
; Very satisfying for precise movement and combat
; Default: true (highly recommended) — disabled out of respect for the Aerial Maneuver mod author.
StraightPull=false

; Instant Axiom - Makes Axiom Force activate and pull IMMEDIATELY
; WARNING: This is VERY fast and can feel jarring. Try it out!
; Removes both the cast time and pull duration for instant teleport-like movement
; Great for fast-paced combat, but can be disorienting at first
; Default: true (try it and see if you like it)
InstantAxiom=true

It looks like you didn't include the text to be translated. Please provide the source text, and I'll handle the rest.

Installation
  • Drop SuperAxiomForce.asi into your Crimson Desert bin64 folder
  • Drop SuperAxiomForce.ini into the same bin64 folder
  • Launch the game – the mod activates automatically after ~15 seconds (waits for the game to finish loading)

Requires an ASI loader. CDUMM or Ultimate ASI Loader both work.

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Compatibility
  • No hooks - writes directly to a data address. Cannot conflict with other ASI mods.
  • Compatible with Enhanced Flight
  • Compatible with Enhanced Force Palm
  • Should be compatible with any other mods. I'm not aware of any existing mods that modify Axiom Force in any way.

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Notes
  • The mod takes effect when the game loads. If you modify the INI while the game is running, the new value will automatically apply within 1 second.
  • Setting Enabled=false In the INI, restores the vanilla range.
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