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HALF FACTOR (1.0 READY)

Autor:JonathantheManLast updated:08/11/2025 07:59:085.3K75KB

Abiotic Factor HALF FACTOR (1.0 READY)-1-lagofast mod master
Abiotic Factor HALF FACTOR (1.0 READY)-2-lagofast mod master
Abiotic Factor HALF FACTOR (1.0 READY)-3-lagofast mod master
Abiotic Factor HALF FACTOR (1.0 READY)-1-lagofast mod master
Abiotic Factor HALF FACTOR (1.0 READY)-2-lagofast mod master
Abiotic Factor HALF FACTOR (1.0 READY)-3-lagofast mod master

Mod Introduction

A gun rebalance mod that focuses on a more gun-oriented playthrough
Update 2.0: Everything has changed! Check the read mes in the file for more!

This mod aims to rebalance how guns feel in Abiotic Factor, so here are the changes I've made!
Place this mod in your, steamapps\common\AbioticFactor\AbioticFactor\Content\Paks

Pistol: magazine size 15, weight 1, recoil 1, durability 150
Pistol w/ flashlight: size 15, weight 1.2, recoil 0.5, durability 160
Revolver: weight 1.5, damage 150, durability 150
SMG: magazine size increased to 50, durability 250 recoil 1.5
Shotgun: damage 30, durability 150
Double-barrel: durability 400, damage 60
Patois rifle: durability 400, damage 55
Wessex: durability 300, damage 250
Gutnic rifle: Durability 500, Damage 85, magazine size increased to 30
Desert Eagle: 300 damage, 300 Durability
Shotgun upgrade 1: 35 damage, 200 durability
Shotgun upgrade 2: 40 damage, 250 durability
Double-barrel upgrade 1: damage 75, durability 425
revolver upgrade 1: weight 2, damage 175, durability 175
smg upgrade 1: magazine increased to 55, durability 300, damage 40 recoil 1.2
SMG upgrade 2: magazine increased to 60, durability 350, damage 50 recoil 1
Magbow upgrade 1: damage 350
Patois rifle upgrade 1: durability 500, damage 65
Pistol upgrade 1: weight 1.2, durability 200, magazine size increased to 16,
Pistol upgrade 2: weight 1.5, durability 250, magazine size increased to 18
Wessex upgrade 1: durability 350, damage 350
Wessex upgrade 2: durability 400, damage 450, magazine size increased to 6
pipe pistol: damage 100 durability 250 (i think i forgor)
pipe pistol upgrade 1: damage 200 durability 300
scrapshot: damage 20 durability 250, now causes bleeding
scrapshot upgrade 1: damage 45 durability 350, now causes bleeding


Enemies and some crates now have:
ammo drop values
order grunt: 25-50 9mm
order captain: 3-12 .357 (bugged with sigil of hearth for some reason)
order mountaineer: 10-30 5.56mm
order CQC: 6-12 12g
gatekeeper chieftain: 12-24 .357
gatekeeper heavy: 10-20 .308
gatekeeper witch: 6-20 12g
gatekeeper phyter: 30-60 5.56mm
order sniper: 5-10 .308
order breacher: 6-10 12g
order guard (security pistol variant): 5-15 9mm
security crate: 50-100 9mm
inquisitor crate: 25-50 357, 50-100 9mm, 24-48 12g, 25-50 .308
ornate crate: 25-30 .357, 25-75 9mm, 12-24 12g,10-25 .308
final boss jotun: 60-100 .308 (wow!)
order troopers: 30-60 .556
order CQC(pratoerium): 25-40 12g
green order crates: 15-50 9mm, 0-30 .357, 0-40 .308 0-24 12g, 0-40 5.56



!! FOR SOME REASON, THE NEW GUNS HAVE INCREASED DURABILITY, SO YOU WILL HAVE TO GRIND A BIT TO GET A NEW GUN WITH INCREASED DURABILITY, I AM NOT SURE HOW TO MAKE OLD GUNS HAVE THE NEW DURABILITY VALUES !!

Please let me know if there are any bugs with this mod! I play on 5x durability, so I may not know if something does not work as intended.

Also, I recommend playing on 5x item stacks to compensate with the larger SMG magazine size.


BEST PAIRED WITH THIS MOD: https://www.nexusmods.com/abioticfactor/mods/47?tab=description
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