Broken Arrow is the latest real-time tactics game to capture the attention of strategy fans worldwide. Mixing large-scale warfare with precision unit control, it stands as a spiritual successor to World in Conflict and Wargame: Red Dragon—but with a more modern edge.
If you’re wondering what Broken Arrow gameplay actually feels like — not just from trailers, but hands-on — this guide breaks it down. From building your army deck to commanding real-time battles with tanks, jets, and infantry, Broken Arrow delivers tactical depth with modern military flair.
Whether you’re a fan of World in Conflict, WARNO, or just new to real-time tactics games, here’s everything you need to know.

Broken Arrow is a real-time tactics (RTT) and deck-building strategy game that emphasizes modern combined arms warfare. Instead of building bases or harvesting resources, players construct a pre-battle "deck" of military units across categories like infantry, armor, air, recon, and support. Once in-game, battles unfold dynamically with reinforcements, strategic maneuvers, and real-time tactical decisions.
Think WARNO or Steel Division, but with a smoother learning curve and a more accessible interface.
The game is developed by Steel Balalaika Studio, a Russian-based indie studio, and published by Slitherine Ltd.
Yes. The core development team is based in Russia, and the game prominently features a narrative-driven conflict between U.S. and Russian forces. However, it’s developed for a global audience, with English-language support, international multiplayer, and a story that explores geopolitical tension rather than national propaganda.
Yes. Broken Arrow officially released on June 19, 2025. Early access via the Vanguard Edition began on June 16, 2025. The game is now fully live on platforms like Steam and continues to receive regular updates.
The Vanguard Edition was a special pre-order package that included:
It was available for pre‑purchase until standard release; afterward, only the base game remained purchasable.
The single-player campaign spans 19 handcrafted missions and offers playable perspectives from both U.S. and Russian forces. Depending on your skill level and whether you replay missions, the campaign length ranges from 15 to 25 hours. Add multiplayer and the scenario editor, and there’s potential for hundreds of hours of gameplay.
No. While the game uses real-world military technology and draws inspiration from current global tensions, its events are entirely fictional. The campaign tells a "what-if" story centered on a near-future conflict in the Baltic region. However, the realism of the vehicles, weapons, and tactics lends it an authentic, immersive feel.
At its heart, Broken Arrow is about pre-planned flexibility and battlefield adaptation. Here's a breakdown of how it plays:
Before you even start a battle, you build a “deck” of units. Think of it like a loadout system — you choose from over 300 units across different categories:
Each unit can be customized with different loadouts, ammo types, and armor kits — letting you fine-tune your strategy.
When the match begins, you earn command points over time (by controlling zones or defeating enemies). You use these to deploy units from your deck. Once they’re on the battlefield:
There’s no base-building or resource farming — all focus is on smart unit use, map control, and adapting on the fly.
"Feels like World in Conflict, but modern."
People love the blend of realism and arcade-style pacing. You get tanks, jets, helicopters all on screen, but it never feels overwhelming. It scratches that tactical itch without making you micromanage every second.
"Deck-building is super addictive."
Building your army is half the fun. You can tweak loadouts, mix recon with heavy armor, and create your own playstyle. Some players spend more time theory-crafting decks than actually playing.
"Units actually think for themselves."
Unlike in other RTS games, you don’t have to babysit everything. If you forget to move your infantry, they’ll still return fire and take cover. It’s a huge quality-of-life win.
"Campaign is way better than I expected."
The single-player missions have cinematic moments, voiceovers, and cool scenarios. It's not just a multiplayer sandbox — the campaign stands on its own and tells a decent story.
"It’s tactical without being sweaty."
You don’t need 300 APM to win. It rewards good decisions and positioning more than raw speed, which is great for strategy players who don’t want a StarCraft pace.
"No mid-mission saves? Seriously?"
One of the biggest gripes is that campaign missions are long, and if you fail or need to quit halfway, you have to restart the whole thing. People really want a save system.
"Skirmish modes felt barebones at launch."
Early on, there was no 1v1 vs AI, and a lot of players were frustrated that they had to jump into 3v3s to practice. The devs added it quickly after feedback, though.
"Performance isn’t perfect."
Even with decent PCs, some folks are getting stutters and frame drops — especially in big fights. It’s not unplayable, but definitely noticeable on older rigs.
"It needs more multiplayer balance."
Some units or loadouts are super strong and show up in every match. Not game-breaking, but balance patches are still catching up.
"The UI could be smoother."
Deck-building is powerful, but new players say it’s overwhelming at first. A better tutorial or visual flow would help.
Broken Arrow stands out as a masterful fusion of deck-building depth and ground-level battlefield tactics. With its solid campaign, customizable loadouts, and active development roadmap—including post-launch features like AI allies and spectator mode—it’s shaping up to be a landmark in modern RTS. Strategy fans will find it both challenging and refreshingly modern.

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